Updated some other silly thing I should have noticed.

This commit is contained in:
Marco Cawthorne 2017-01-08 16:42:26 +01:00
parent 1530866829
commit d63b9341c9
3 changed files with 4 additions and 3 deletions

View File

@ -75,7 +75,7 @@ void TraceAttack_FireBullets( int iShots, vector vPos ) {
vector vDir;
makevectors(self.v_angle);
while ( iShots > 0) {
while ( iShots > 0 ) {
iTotalPenetrations = 0;
vDir = aim( self, 100000 ) + Math_CRandom()*self.fAccuracy*v_right + Math_CRandom()*self.fAccuracy*v_up;
TraceAttack_FireSingle( vPos, vDir );

View File

@ -34,14 +34,16 @@ int BaseMelee_Attack( void ) {
vSource = ( self.origin + self.view_ofs );
traceline( vSource, vSource + ( v_forward * 64 ), MOVE_HITMODEL, self );
if ( trace_fraction == 1.0 )
if ( trace_fraction == 1.0 ) {
return FALSE;
}
vOrigin = trace_endpos - v_forward * 2;
if ( trace_ent.takedamage ) {
if ( trace_ent.iBleeds == TRUE ) {
Effect_Impact( IMPACT_FLESH, trace_endpos, trace_plane_normal );
sound( self, CHAN_WEAPON, sprintf( "weapons/knife_hit%d.wav", floor( ( random() * 4 ) + 1 ) ), 1, ATTN_NORM );
}
Damage_Apply( trace_ent, self, wptTable[ self.weapon ].iDamage, trace_endpos );
} else {

View File

@ -95,7 +95,6 @@ void Effect_Impact( int iType, vector vPos, vector vNormal ) {
pointsound( vPos, sprintf( "weapons/ric_metal-%d.wav", floor( ( random() * 2 ) + 1 ) ), 1, ATTN_STATIC );
break;
case IMPACT_FLESH:
pointsound( vPos, sprintf( "weapons/knife_hit%d.wav", floor( ( random() * 4 ) + 1 ) ), 1, ATTN_STATIC );
break;
default:
pointsound( vPos, sprintf( "weapons/ric%d.wav", floor( ( random() * 5 ) + 1 ) ), 1, ATTN_STATIC );