NSClientPlayer: Allow weapon input when in intermission & in vehicle, so the intermission end can get triggered.
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@ -111,7 +111,7 @@ NSClientPlayer::ClientInput(void)
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/* allow vehicles to prevent weapon logic from happening */
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/* allow vehicles to prevent weapon logic from happening */
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if (vehicle) {
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if (vehicle && !Client_InIntermission()) {
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NSVehicle veh = (NSVehicle)vehicle;
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NSVehicle veh = (NSVehicle)vehicle;
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if (veh.PlayerInput)
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if (veh.PlayerInput)
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