Menu: Disable Training/Hazard Course when no gameinfo_trainingmap is defined.
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@ -186,68 +186,77 @@ menu_main_init(void)
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main_btnConsole.SetPos(70,180);
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Widget_Add(fn_main, main_btnConsole);
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/* New Game */
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main_btnNewGame = spawn(CMainButton);
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main_btnNewGame.SetImage(BTN_NEWGAME);
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if (games[gameinfo_current].type != "Multiplayer") {
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main_btnNewGame.SetExecute(btn_newgame_start);
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}
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main_btnNewGame.SetPos(70,208);
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/* new game not available in multiplayer_only */
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if (games[gameinfo_current].type != "Multiplayer")
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main_btnNewGame.SetExecute(btn_newgame_start);
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Widget_Add(fn_main, main_btnNewGame);
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/* Training */
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main_btnTraining = spawn(CMainButton);
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main_btnTraining.SetImage(BTN_TRAINING);
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if (games[gameinfo_current].type != "Multiplayer") {
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main_btnTraining.SetExecute(btn_training);
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}
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main_btnTraining.SetPos(70,236);
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/* some mods actively try to hide the option */
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if (games[gameinfo_current].trainingmap != "")
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main_btnTraining.SetExecute(btn_training);
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Widget_Add(fn_main, main_btnTraining);
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/* Configuration */
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main_btnConfiguration = spawn(CMainButton);
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main_btnConfiguration.SetImage(BTN_CONFIG);
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main_btnConfiguration.SetExecute(btn_configuration_start);
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main_btnConfiguration.SetPos(70,264);
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Widget_Add(fn_main, main_btnConfiguration);
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/* Load Game */
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main_btnLoadGame = spawn(CMainButton);
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main_btnLoadGame.SetImage(BTN_LOADGAME);
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main_btnLoadGame.SetExecute(btn_loadgame_start);
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if (games[gameinfo_current].type != "Multiplayer") {
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// Loadgame disabled
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}
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main_btnLoadGame.SetPos(70,292);
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/* disable in multiplayer_only */
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if (games[gameinfo_current].type != "Multiplayer")
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main_btnLoadGame.SetExecute(btn_loadgame_start);
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Widget_Add(fn_main, main_btnLoadGame);
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/* Multiplayer */
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main_btnMultiplayer = spawn(CMainButton);
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main_btnMultiplayer.SetImage(BTN_MULTIPLAYER);
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main_btnMultiplayer.SetPos(70,320);
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if (games[gameinfo_current].type != "Singleplayer") {
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/* disable when it's singleplayer_only */
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if (games[gameinfo_current].type != "Singleplayer")
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main_btnMultiplayer.SetExecute(btn_multiplayer_start);
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}
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Widget_Add(fn_main, main_btnMultiplayer);
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/* Custom game */
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main_btnCustomGame = spawn(CMainButton);
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main_btnCustomGame.SetImage(BTN_CUSTOMGAME);
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main_btnCustomGame.SetExecute(btn_customgame_start);
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main_btnCustomGame.SetPos(70,348);
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Widget_Add(fn_main, main_btnCustomGame);
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/* View readme */
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main_btnReadme = spawn(CMainButton);
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main_btnReadme.SetImage(BTN_README);
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main_btnReadme.SetExecute(btn_readme_start);
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main_btnReadme.SetPos(70,376);
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Widget_Add(fn_main, main_btnReadme);
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/* Previews */
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main_btnPreviews = spawn(CMainButton);
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main_btnPreviews.SetImage(BTN_PREVIEWS);
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main_btnPreviews.SetPos(70,404);
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Widget_Add(fn_main, main_btnPreviews);
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/* Quit */
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main_btnQuit = spawn(CMainButton);
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main_btnQuit.SetImage(BTN_QUIT);
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main_btnQuit.SetExecute(btn_quit);
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main_btnQuit.SetPos(70,432);
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Widget_Add(fn_main, main_btnQuit);
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/* Quit dialog */
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main_dgQuit = spawn(CDialog);
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main_btnQuitOk = spawn(CMainButton);
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main_btnQuitOk.SetImage(BTN_OK);
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@ -263,7 +272,7 @@ menu_main_init(void)
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main_btnQuitCancel.SetExecute(btn_quit_cancel);
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Widget_Add(main_dgQuit, main_btnQuitCancel);
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/* Main Menu (Connected) */
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/* Now comes the 'connected' / ingame variation of this menu */
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fn_main2 = spawn(CWidget);
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main_btn2Console = spawn(CMainButton);
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main_btn2Console.SetImage(BTN_CONSOLE);
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@ -271,51 +280,66 @@ menu_main_init(void)
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main_btn2Console.SetPos(70,180);
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Widget_Add(fn_main2, main_btn2Console);
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/* Resume game */
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main_btn2Resume = spawn(CMainButton);
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main_btn2Resume.SetImage(BTN_RESUMEGAME);
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main_btn2Resume.SetExecute(btn_resume);
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main_btn2Resume.SetPos(70,208);
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Widget_Add(fn_main2, main_btn2Resume);
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/* New Game */
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main_btn2NewGame = spawn(CMainButton);
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main_btn2NewGame.SetImage(BTN_NEWGAME);
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main_btn2NewGame.SetExecute(btn_newgame_start);
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main_btn2NewGame.SetPos(70,236);
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/* disable in multiplayer_only */
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if (games[gameinfo_current].type != "Multiplayer")
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main_btn2NewGame.SetExecute(btn_newgame_start);
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Widget_Add(fn_main2, main_btn2NewGame);
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/* Training */
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main_btn2Training = spawn(CMainButton);
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main_btn2Training.SetImage(BTN_TRAINING);
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main_btn2Training.SetExecute(btn_training);
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if (games[gameinfo_current].trainingmap)
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main_btn2Training.SetExecute(btn_training);
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main_btn2Training.SetPos(70,264);
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Widget_Add(fn_main2, main_btn2Training);
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/* Configuration */
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main_btn2Configuration = spawn(CMainButton);
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main_btn2Configuration.SetImage(BTN_CONFIG);
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main_btn2Configuration.SetExecute(btn_configuration_start);
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main_btn2Configuration.SetPos(70,292);
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Widget_Add(fn_main2, main_btn2Configuration);
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/* Save/Load */
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main_btn2LoadGame = spawn(CMainButton);
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main_btn2LoadGame.SetImage(BTN_SAVELOAD);
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main_btn2LoadGame.SetPos(70,320);
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/* disable in multiplayer_only */
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if (games[gameinfo_current].type != "Multiplayer")
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main_btn2LoadGame.SetExecute(btn_loadgame_start);
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Widget_Add(fn_main2, main_btn2LoadGame);
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/* Multiplayer */
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main_btn2Multiplayer = spawn(CMainButton);
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main_btn2Multiplayer.SetImage(BTN_MULTIPLAYER);
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main_btn2Multiplayer.SetPos(70,348);
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main_btn2Multiplayer.SetExecute(btn_multiplayer_start);
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Widget_Add(fn_main2, main_btn2Multiplayer);
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/* Custom game */
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main_btn2CustomGame = spawn(CMainButton);
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main_btn2CustomGame.SetImage(BTN_CUSTOMGAME);
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main_btn2CustomGame.SetPos(70,376);
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Widget_Add(fn_main2, main_btn2CustomGame);
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/* Previews */
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main_btn2Previews = spawn(CMainButton);
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main_btn2Previews.SetImage(BTN_PREVIEWS);
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main_btn2Previews.SetPos(70,404);
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Widget_Add(fn_main2, main_btn2Previews);
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/* Quit */
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main_btn2Quit = spawn(CMainButton);
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main_btn2Quit.SetImage(BTN_QUIT);
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main_btn2Quit.SetExecute(btn_quit);
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