Spawn a bit fewer particles on blood bits

This commit is contained in:
Marco Cawthorne 2020-04-01 22:10:49 +02:00
parent ec819cf4e4
commit c03f3fce72
1 changed files with 1 additions and 0 deletions

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@ -174,6 +174,7 @@ void Effect_CreateBlood(vector pos, vector color) {
static void Blood_Touch(void)
{
Decals_Place(self.origin, sprintf("{blood%d", floor(random(1,9))));
self.touch = __NULL__;
}
env_sprite eBlood = spawn(env_sprite);