build_editor.sh: Add check for env variable BUILD_CLEAN
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@ -50,7 +50,10 @@ else
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cd ./worldspawn
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cd ./worldspawn
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fi
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fi
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gmake clean
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if [ "$BUILD_CLEAN" ]; then
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gmake clean
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fi
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CC=$WS_CC CXX=$WS_CXX CFLAGS="$WS_CFLAGS" LDFLAGS="$WS_LDFLAGS" gmake -j $BUILD_PROC
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CC=$WS_CC CXX=$WS_CXX CFLAGS="$WS_CFLAGS" LDFLAGS="$WS_LDFLAGS" gmake -j $BUILD_PROC
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mkdir -p ../../bin/bitmaps
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mkdir -p ../../bin/bitmaps
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@ -272,9 +272,9 @@ CBaseEntity::ReceiveEntity(float flChanged)
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origin[2] = readcoord();
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origin[2] = readcoord();
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}
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}
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if (flChanged & BASEFL_CHANGED_ANGLES) {
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if (flChanged & BASEFL_CHANGED_ANGLES) {
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angles[0] = readfloat();
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angles[0] = readshort() / (65535/360);
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angles[1] = readfloat();
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angles[1] = readshort() / (65535/360);
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angles[2] = readfloat();
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angles[2] = readshort() / (65535/360);
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}
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}
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if (flChanged & BASEFL_CHANGED_MODELINDEX) {
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if (flChanged & BASEFL_CHANGED_MODELINDEX) {
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modelindex = readshort();
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modelindex = readshort();
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@ -470,9 +470,9 @@ CBaseEntity::SendEntity(entity ePEnt, float fChanged)
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WriteCoord(MSG_ENTITY, origin[2]);
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WriteCoord(MSG_ENTITY, origin[2]);
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}
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}
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if (fChanged & BASEFL_CHANGED_ANGLES) {
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if (fChanged & BASEFL_CHANGED_ANGLES) {
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WriteFloat(MSG_ENTITY, angles[0]);
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WriteShort(MSG_ENTITY, angles[0] * (65535/360));
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WriteFloat(MSG_ENTITY, angles[1]);
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WriteShort(MSG_ENTITY, angles[1] * (65535/360));
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WriteFloat(MSG_ENTITY, angles[2]);
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WriteShort(MSG_ENTITY, angles[2] * (65535/360));
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}
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}
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if (fChanged & BASEFL_CHANGED_MODELINDEX) {
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if (fChanged & BASEFL_CHANGED_MODELINDEX) {
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WriteShort(MSG_ENTITY, modelindex);
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WriteShort(MSG_ENTITY, modelindex);
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@ -49,9 +49,9 @@ base_player::ReceiveEntity(float new, float fl)
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if (fl & PLAYER_ORIGIN_Z)
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if (fl & PLAYER_ORIGIN_Z)
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origin[2] = readcoord();
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origin[2] = readcoord();
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if (fl & PLAYER_ANGLES_X)
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if (fl & PLAYER_ANGLES_X)
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pitch = readfloat();
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pitch = readshort() / (65535/360);
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if (fl & PLAYER_ANGLES_Y)
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if (fl & PLAYER_ANGLES_Y)
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angles[1] = readfloat();
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angles[1] = readshort() / (65535/360);
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if (fl & PLAYER_COLORMAP)
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if (fl & PLAYER_COLORMAP)
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colormap = readfloat();
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colormap = readfloat();
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@ -281,9 +281,9 @@ base_player::SendEntity(entity ePEnt, float fChanged)
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WriteCoord(MSG_ENTITY, origin[2]);
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WriteCoord(MSG_ENTITY, origin[2]);
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if (fChanged & PLAYER_ANGLES_X)
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if (fChanged & PLAYER_ANGLES_X)
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WriteFloat(MSG_ENTITY, v_angle[0]);
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WriteShort(MSG_ENTITY, v_angle[0] * (65535/360));
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if (fChanged & PLAYER_ANGLES_Y)
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if (fChanged & PLAYER_ANGLES_Y)
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WriteFloat(MSG_ENTITY, angles[1]);
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WriteShort(MSG_ENTITY, angles[1] * (65535/360));
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if (fChanged & PLAYER_COLORMAP)
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if (fChanged & PLAYER_COLORMAP)
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WriteFloat(MSG_ENTITY, colormap);
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WriteFloat(MSG_ENTITY, colormap);
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