Base: use soundDefs for the use/use_denied sound.

This commit is contained in:
Marco Cawthorne 2022-04-21 14:11:59 -07:00
parent 8814c66d1f
commit 8037f2d58b
Signed by: eukara
GPG Key ID: C196CD8BA993248A
2 changed files with 4 additions and 2 deletions

View File

@ -74,10 +74,10 @@ Player_UseDown(void)
/* Some entities want to support Use spamming */
if (!(self.flags & FL_USE_RELEASED)) {
sound(self, CHAN_ITEM, "common/wpn_select.wav", 0.25, ATTN_IDLE);
Sound_Play(self, CHAN_ITEM, "player.use");
}
} else {
sound(self, CHAN_ITEM, "common/wpn_denyselect.wav", 0.25, ATTN_IDLE);
Sound_Play(self, CHAN_ITEM, "player.use_denied");
self.flags &= ~FL_USE_RELEASED;
}
}

View File

@ -27,6 +27,8 @@ Game_InitRules(void)
void
Game_Worldspawn(void)
{
Sound_Precache("player.use");
Sound_Precache("player.use_denied");
precache_model("models/player.mdl");
Weapons_Init();
Player_Precache();