PMove: Block jumping when FL_FROZEN is set on a player

This commit is contained in:
Marco Cawthorne 2020-08-26 22:39:24 +02:00
parent f9241d86ea
commit 69ed06b1fe
1 changed files with 1 additions and 0 deletions

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@ -733,6 +733,7 @@ PMove_Run(void)
if (pl.flags & FL_FROZEN) {
input_movevalues = [0,0,0];
input_buttons &= ~INPUT_BUTTON2;
}
/* establish which water elements we're dealing in */