Take kevlar out of the inventory once depleted.

This commit is contained in:
Marco Cawthorne 2017-09-26 00:18:32 -05:00
parent b95120e965
commit 54ab0cf6ed
2 changed files with 1 additions and 0 deletions

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@ -130,6 +130,7 @@ void Damage_Apply( entity eTarget, entity eAttacker, int iDamage, vector vHitPos
fNewArmor *= (1/0.5);
fNewDmg = iDamage - fNewArmor;
eTarget.armor = 0;
eTarget.iEquipment -= EQUIPMENT_KEVLAR;
} else {
int oldValue = eTarget.armor;
if ( fNewArmor < 0 ) {

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