README: Add notice for Windows users
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@ -21,6 +21,8 @@ while also building binaries that are crucial to running and building the game-l
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(which is all QuakeC) and putting them into the ./bin directory.
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(which is all QuakeC) and putting them into the ./bin directory.
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Launch the engine with the 'nuclide' and 'nuclide-ds' scripts.
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Launch the engine with the 'nuclide' and 'nuclide-ds' scripts.
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On Windows, please use cygwin for a sensible experience.
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The 'build_editor.sh' script clones the **WorldSpawn** Git repository and installs them into the ./bin directory.
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The 'build_editor.sh' script clones the **WorldSpawn** Git repository and installs them into the ./bin directory.
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Use the 'worldspawn' and 'vmap' scripts to launch to ensure consistency.
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Use the 'worldspawn' and 'vmap' scripts to launch to ensure consistency.
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