nuclide/src/gs-entbase/shared/trigger_gravity.cpp

90 lines
2.1 KiB
C++
Raw Normal View History

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
2019-08-17 19:36:50 -07:00
/*QUAKED trigger_gravity (0 .5 .8) ?
"targetname" Name
"gravity" Gravity multiplier.
Volume that permanently adds a multiplier that affects an entities' gravity.
*/
#ifdef CLIENT
class trigger_gravity:CBaseEntity
#else
2019-08-17 19:36:50 -07:00
class trigger_gravity:CBaseTrigger
#endif
2019-08-17 19:36:50 -07:00
{
float m_flGravity;
void(void) trigger_gravity;
virtual void(void) touch;
virtual void(void) Respawn;
#ifdef CLIENT
virtual void(void) Initialized;
virtual void(string, string) SpawnKey;
#endif
2019-08-17 19:36:50 -07:00
};
void trigger_gravity::touch(void)
{
other.gravity = m_flGravity;
}
/* TODO: Make this redundant */
void trigger_gravity::Respawn(void)
{
solid = SOLID_BSPTRIGGER;
2019-08-17 19:36:50 -07:00
#ifdef GS_DEVELOPER
alpha = 0.5f;
#endif
}
void trigger_gravity::trigger_gravity(void)
{
#ifdef SERVER
2019-08-17 19:36:50 -07:00
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
switch (argv(i)) {
case "gravity":
m_flGravity = stof(argv(i+1));
2019-08-17 19:36:50 -07:00
break;
default:
break;
}
}
CBaseEntity::CBaseEntity();
CBaseTrigger::InitBrushTrigger();
#endif
2019-08-17 19:36:50 -07:00
}
#ifdef CLIENT
void trigger_gravity::Initialized (void)
{
setmodel(this, model);
movetype = MOVETYPE_NONE;
solid = SOLID_BSPTRIGGER;
}
void trigger_gravity::SpawnKey(string strField, string strKey)
{
switch (strField) {
case "gravity":
m_flGravity = stof(strKey);
break;
default:
CBaseEntity::SpawnKey(strField, strKey);
}
}
#endif