nuclide/Source/server/cstrike/armoury_entity.cpp

182 lines
3.8 KiB
C++
Raw Normal View History

2019-01-16 08:18:06 -08:00
/***
*
2019-01-16 08:43:50 -08:00
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
2019-01-16 08:18:06 -08:00
*
****/
int iArmouryItems[19] = {
WEAPON_MP5,
WEAPON_TMP,
WEAPON_P90,
WEAPON_MAC10,
WEAPON_AK47,
WEAPON_SG552,
WEAPON_M4A1,
WEAPON_AUG,
WEAPON_SCOUT,
WEAPON_G3SG1,
WEAPON_AWP,
WEAPON_M3,
WEAPON_XM1014,
WEAPON_PARA,
WEAPON_FLASHBANG,
WEAPON_HEGRENADE,
EQUIPMENT_KEVLAR,
EQUIPMENT_HELMET,
2019-01-16 08:43:50 -08:00
WEAPON_SMOKEGRENADE
2019-01-16 08:18:06 -08:00
};
string sArmouryModels[19] = {
"models/w_mp5.mdl",
"models/w_tmp.mdl",
"models/w_p90.mdl",
"models/w_mac10.mdl",
"models/w_ak47.mdl",
"models/w_sg552.mdl",
"models/w_m4a1.mdl",
"models/w_aug.mdl",
"models/w_scout.mdl",
"models/w_g3sg1.mdl",
"models/w_awp.mdl",
"models/w_m3.mdl",
"models/w_xm1014.mdl",
"models/w_m249.mdl",
"models/w_flashbang.mdl",
"models/w_hegrenade.mdl",
"models/w_kevlar.mdl",
"models/w_assault.mdl",
"models/w_smokegrenade.mdl"
};
class armoury_entity:CBaseEntity
{
int m_iCount;
int m_iLeft;
int m_iItem;
void() armoury_entity;
virtual void() touch;
virtual void() Respawn;
};
int amoury_entity_pickup(armoury_entity item, entity player)
{
entity eOld = self;
self = player;
// Only MP5 til PARA
if (item.m_iItem < 14) {
if (Weapon_SlotEmpty(Weapon_GetSlot(iArmouryItems[item.m_iItem]))) {
Weapon_AddItem(iArmouryItems[item.m_iItem]);
Weapon_Draw(iArmouryItems[item.m_iItem]);
} else {
self = eOld;
return FALSE;
}
} else {
// Equipment
if (iArmouryItems[item.m_iItem] == EQUIPMENT_KEVLAR) {
if (self.armor != 100) {
self.armor = 100;
} else {
self = eOld;
return FALSE;
}
} else if (iArmouryItems[item.m_iItem] == EQUIPMENT_HELMET) {
if (self.armor == 100) {
if (!(self.iEquipment & EQUIPMENT_HELMET)) {
sound(self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE);
} else {
self = eOld;
return FALSE;
}
} else {
if (self.iEquipment & EQUIPMENT_HELMET) {
self.armor = 100;
sound(self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE);
} else {
self.armor = 100;
self.iEquipment = self.iEquipment | EQUIPMENT_HELMET;
sound(self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE);
}
}
} else {
int iNades = self.iAmmo_FLASHBANG + self.iAmmo_HEGRENADE + self.iAmmo_SMOKEGRENADE;
if (iNades < 3) {
if (iArmouryItems[item.m_iItem] == WEAPON_FLASHBANG) {
self.iAmmo_FLASHBANG++;
sound(self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
} else if (iArmouryItems[item.m_iItem] == WEAPON_HEGRENADE) {
self.iAmmo_HEGRENADE++;
sound(self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
} else if (iArmouryItems[item.m_iItem] == WEAPON_SMOKEGRENADE) {
self.iAmmo_SMOKEGRENADE++;
sound(self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
}
} else {
self = eOld;
return FALSE;
}
}
}
self = eOld;
return TRUE;
}
void armoury_entity::touch(void)
{
if (other.classname != "player") {
return;
}
if (amoury_entity_pickup(this, other)) {
m_iLeft--;
if (m_iLeft <= 0) {
Hide();
}
}
}
void armoury_entity::Respawn(void)
{
CBaseEntity::Respawn();
solid = SOLID_TRIGGER;
m_iLeft = m_iCount;
droptofloor();
}
void armoury_entity::armoury_entity(void)
{
if (autocvar_fcs_nopickups == TRUE) {
remove(this);
return;
}
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
switch (argv(i)) {
2019-01-16 08:18:06 -08:00
case "count":
m_iCount = stoi(argv(i + 1));
break;
case "item":
m_iItem = stoi(argv(i + 1));
break;
default:
break;
}
}
model = sArmouryModels[m_iItem];
CBaseEntity::CBaseEntity();
precache_model(m_oldModel);
setmodel(this, m_oldModel);
setsize(this, [-16,-16,0], [16,16,16]);
armoury_entity::Respawn();
}