nuclide/src/gs-entbase/server/func_train.cpp

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/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED func_train (0 .5 .8) ?
"targetname" Name
"target" Target when triggered.
"killtarget" Target to kill when triggered.
Moving platform following along path_* entities.
Very unfinished.
*/
class func_train:CBaseTrigger
{
float m_flSpeed;
void() func_train;
virtual void() Find;
virtual void() NextPath;
virtual void() GoToTarget;
virtual void() Trigger;
virtual void() Respawn;
};
void func_train::GoToTarget(void)
{
float flTravelTime;
vector vel_to_pos;
entity f;
f = find(world, CBaseTrigger::m_strTargetName, m_strTarget);
if (!f) {
print("^1func_train^7: Trigger-Target not found! Removing.\n");
return;
}
vector vecWorldPos;
vecWorldPos[0] = absmin[0] + (0.5 * (absmax[0] - absmin[0]));
vecWorldPos[1] = absmin[1] + (0.5 * (absmax[1] - absmin[1]));
vecWorldPos[2] = absmin[2] + (0.5 * (absmax[2] - absmin[2]));
vel_to_pos = (f.origin - vecWorldPos);
flTravelTime = (vlen(vel_to_pos) / m_flSpeed);
if (!flTravelTime) {
NextPath();
print(sprintf("TRAIN %s SPEED: %f\n", m_strTargetName, flTravelTime));
return;
}
velocity = (vel_to_pos * (1 / flTravelTime));
think = NextPath;
nextthink = (ltime + flTravelTime);
}
void func_train::NextPath(void)
{
CBaseTrigger current_target;
print(sprintf("^2func_train^7: Talking to current target %s... ", m_strTarget));
current_target = (CBaseTrigger)find(world, CBaseTrigger::m_strTargetName, m_strTarget);
if (!current_target) {
print("^1FAILED.\n");
} else {
print("^2SUCCESS.\n");
}
m_strTarget = current_target.m_strTarget;
velocity = [0,0,0];
if (m_strTarget) {
GoToTarget();
}
}
void func_train::Trigger(void)
{
GoToTarget();
}
void func_train::Find(void)
{
entity f = find(world, CBaseTrigger::m_strTargetName, m_strTarget);
if (!f) {
print(sprintf("^1func_train^7: End-Target %s not found! Removing.\n",m_strTarget));
remove(this);
return;
}
print("^2func_train^7: Successfully found first target.\n");
vector vecWorldPos;
vecWorldPos[0] = absmin[0] + (0.5 * (absmax[0] - absmin[0]));
vecWorldPos[1] = absmin[1] + (0.5 * (absmax[1] - absmin[1]));
vecWorldPos[2] = absmin[2] + (0.5 * (absmax[2] - absmin[2]));
vecWorldPos = f.origin - vecWorldPos;
setorigin(this, vecWorldPos);
}
void func_train::Respawn(void)
{
solid = SOLID_BSP;
movetype = MOVETYPE_PUSH;
//blocked = Blocked;
setmodel(this, m_oldModel);
setorigin(this, m_oldOrigin);
/* Make sure we got some time for the paths to spawn */
nextthink = ltime + 0.1f;
think = Find;
}
void func_train::func_train(void)
{
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
switch (argv(i)) {
case "speed":
m_flSpeed = stof(argv(i+1));
break;
default:
break;
}
}
if (!m_flSpeed) {
m_flSpeed = 100;
}
CBaseTrigger::CBaseTrigger();
Respawn();
}