nuclide/src/gs-entbase/server/NSPhysicsEntity.h

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
PHYSM_BOX,
PHYSM_SPHERE,
PHYSM_CAPSULE,
PHYSM_TRIMESH,
PHYSM_CYLINDER
};
enumflags
{
BPHY_NODMGPUSH,
BPHY_SHARP
};
class NSPhysicsEntity:NSSurfacePropEntity
{
int m_iEnabled;
int m_iShape;
int m_iMaterial;
int m_iFlags;
float m_flInertiaScale;
void(void) NSPhysicsEntity;
/* overrides */
virtual void(void) Respawn;
virtual void(void) touch;
virtual void(void) TouchThink;
virtual void(void) Pain;
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virtual void(void) Death;
virtual void(string, string) SpawnKey;
virtual void(float) SetMass;
virtual float(void) GetMass;
virtual void(float) SetFriction;
virtual float(void) GetFriction;
virtual void(float) SetBounceFactor;
virtual float(void) GetBounceFactor;
virtual void(float) SetBounceStop;
virtual float(void) GetBounceStop;
virtual void(void) PhysicsEnable;
virtual void(void) PhysicsDisable;
virtual void(vector) ApplyForceCenter;
virtual void(vector, vector) ApplyForceOffset;
virtual void(vector) ApplyTorqueCenter;
virtual float(int, int) CalculateImpactDamage;
};