nuclide/src/gs-entbase/server/env_spark.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED env_spark (1 0 0) (-8 -8 -8) (8 8 8) x x x x x EVSPARK_TOGGLE EVSPARK_STARTON
Creates a series (or just one) spark effect with sound when triggered.
-------- KEYS --------
"targetname" : Name
"target" : Target when triggered.
"killtarget" : Target to kill when triggered.
"angles" : Sets the pitch, yaw and roll angles of the spark.
"MaxDelay" : Delay between sparks when start-on (or toggle) is set
-------- SPAWNFLAGS --------
EVSPARK_TOGGLE : When triggered, it'll spark continously with "MaxDelay" dictating the interval.
EVSPARK_STARTON : Start sparking upon spawning, at least waiting til "MaxDelay" seconds has passed.
-------- NOTES --------
The spawnflags EVSPARK_TOGGLE and EVSPARK_STARTON are often used together.
Without them set, it'll of course only spark once whenever it's triggered.
-------- TRIVIA --------
This entity was introduced in Half-Life (1998).
*/
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enumflags
{
EVSPARK_UNUSED1,
EVSPARK_UNUSED2,
EVSPARK_UNUSED3,
EVSPARK_UNUSED4,
EVSPARK_UNUSED5,
EVSPARK_TOGGLE,
EVSPARK_STARTON
};
class env_spark:NSPointTrigger
{
float m_flMaxDelay;
void(void) env_spark;
virtual void(void) CreateSpark;
virtual void(void) TimedSpark;
virtual void(entity, int) Trigger;
virtual void(void) Respawn;
virtual void(string, string) SpawnKey;
};
void
env_spark::CreateSpark(void)
{
Sound_Play(this, CHAN_AUTO, "env_spark.sfx");
FX_Spark(self.origin, self.angles);
}
void
env_spark::TimedSpark(void)
{
CreateSpark();
nextthink = time + (random() * m_flMaxDelay);
}
void
env_spark::Trigger(entity act, int state)
{
if (spawnflags & EVSPARK_TOGGLE) {
switch (state) {
case TRIG_OFF:
think = __NULL__;
nextthink = 0;
break;
case TRIG_ON:
think = TimedSpark;
nextthink = time + (random() * m_flMaxDelay);
break;
default:
if (think != __NULL__) {
Trigger(act, TRIG_OFF);
} else {
Trigger(act, TRIG_ON);
}
}
} else {
CreateSpark();
}
}
void
env_spark::Respawn(void)
{
if (m_flMaxDelay <= 0) {
m_flMaxDelay = 1.0f;
}
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if (spawnflags & EVSPARK_STARTON) {
Trigger(this, TRIG_ON);
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}
}
void
env_spark::SpawnKey(string strKey, string strValue)
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{
switch (strKey) {
case "MaxDelay":
m_flMaxDelay = stof(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
env_spark::env_spark(void)
{
Sound_Precache("env_spark.sfx");
super::NSPointTrigger();
}