2024-04-22 22:47:54 -07:00
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2022-07-25 09:27:19 -07:00
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#ifdef NEW_INVENTORY
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void Weapons_Draw(NSClientPlayer);
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void Weapons_Release(NSClientPlayer);
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void Weapons_Primary(NSClientPlayer);
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void Weapons_Secondary(NSClientPlayer);
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void Weapons_Reload(NSClientPlayer);
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2023-01-08 13:18:57 -08:00
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void Weapons_PreDraw(NSClientPlayer, bool);
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2022-07-25 09:27:19 -07:00
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void Weapons_Init(void);
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string Weapons_GetWorldmodel(int);
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weapontype_t Weapons_GetType(NSClientPlayer, int);
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int Weapons_IsEmpty(NSClientPlayer, int);
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void Weapons_UpdateAmmo(NSClientPlayer, int, int, int);
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#ifdef CLIENT
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void Weapons_SetGeomset(string);
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#endif
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2023-04-15 17:24:49 -07:00
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#endif
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#ifdef CLIENT
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void
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Weapons_SwitchBest(NSClientPlayer pl, optional float skip)
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{
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}
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2024-04-22 15:11:12 -07:00
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#endif
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var int g_weapon_weights[32];
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