2022-10-02 17:10:54 -07:00
|
|
|
# Materials: Commands {#mat_commands}
|
|
|
|
## normalmap
|
2022-10-17 13:33:16 -07:00
|
|
|
### Syntax
|
2022-10-02 17:10:54 -07:00
|
|
|
|
|
|
|
**normalmap <texturepath/texturename>**
|
|
|
|
|
2022-10-17 13:33:16 -07:00
|
|
|
### Overview
|
2022-10-02 17:10:54 -07:00
|
|
|
|
|
|
|
Specifies the default texture to use for any normalmap operations. This
|
|
|
|
depends heavily on which [GLSL program](Shaders) is used
|
|
|
|
inside the later stages. The dynamic lights will use this to determine
|
|
|
|
height information for light and shadows. So sometimes you want to skip
|
|
|
|
setting this.
|
|
|
|
|
|
|
|
### Creating normal maps to use with this command {#creating_normal_maps_to_use_with_this_command}
|
|
|
|
|
|
|
|
Check out our [Normal mapping guide](Normal_mapping_guide).
|
|
|
|
|
|
|
|
### See also {#see_also}
|
|
|
|
|
2023-08-21 08:39:01 -07:00
|
|
|
- [diffusemap](diffusemap.md)
|
|
|
|
- [specularmap](specularmap.md)
|
|
|
|
- [fullbrightmap](fullbrightmap.md)
|
|
|
|
- [uppermap](uppermap.md)
|
|
|
|
- [lowermap](lowermap.md)
|
|
|
|
- [reflectmask](reflectmask.md)
|
|
|
|
- [reflectcube](reflectcube.md)
|