nuclide/Documentation/Materials/commands/normalmap.md

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# Materials: Commands {#mat_commands}
## normalmap
### Syntax
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**normalmap <texturepath/texturename>**
### Overview
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Specifies the default texture to use for any normalmap operations. This
depends heavily on which [GLSL program](Shaders) is used
inside the later stages. The dynamic lights will use this to determine
height information for light and shadows. So sometimes you want to skip
setting this.
### Creating normal maps to use with this command {#creating_normal_maps_to_use_with_this_command}
Check out our [Normal mapping guide](Normal_mapping_guide).
### See also {#see_also}
- [diffusemap](diffusemap.md)
- [specularmap](specularmap.md)
- [fullbrightmap](fullbrightmap.md)
- [uppermap](uppermap.md)
- [lowermap](lowermap.md)
- [reflectmask](reflectmask.md)
- [reflectcube](reflectcube.md)