2020-04-13 18:12:09 -07:00
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/* init */
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void
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2020-04-14 07:19:25 -07:00
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CGameRules::InitPostEnts(void)
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2020-04-13 18:12:09 -07:00
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{
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//print("Init!\n");
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}
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/* logic */
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void
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CGameRules::FrameStart(void)
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{
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//print("StartFrame!\n");
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}
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float
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CGameRules::ConsoleCommand(player pl, string cmd)
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{
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return FALSE;
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}
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/* client */
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void
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CGameRules::PlayerConnect(entity pl)
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{
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//print("ClientConnect!\n");
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}
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void
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CGameRules::PlayerDisconnect(entity pl)
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{
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//print("ClientDisconnect!\n");
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}
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void
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CGameRules::PlayerKill(player pl)
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2020-04-20 10:25:15 -07:00
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{
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//print("PlayerKill!\n");
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}
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void
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CGameRules::PlayerDeath(player pl)
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{
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//print("PlayerDeath!\n");
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}
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void
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CGameRules::PlayerPain(player pl)
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2020-04-13 18:12:09 -07:00
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{
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//print("ClientKill!\n");
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}
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void
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CGameRules::PlayerSpawn(player pl)
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{
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//print("PutClientInServer!\n");
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}
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void
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CGameRules::PlayerPreFrame(player pl)
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{
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//print("PlayerPreThink!\n");
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}
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void
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CGameRules::PlayerPostFrame(player pl)
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{
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//print("PlayerPostThink!\n");
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}
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/* level transitions */
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void
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CGameRules::LevelNewParms(void)
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{
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//print("LevelNewParms!\n");
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}
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void
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CGameRules::LevelChangeParms(player pl)
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{
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//print("LevelChangeParms!\n");
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}
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/* spectator */
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/*void
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CGameRules::SpectatorConnect(player pl)
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{
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//print("SpectatorConnect!\n");
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}
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void
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CGameRules::SpectatorDisconnect(player pl)
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{
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//print("SpectatorDisconnect!\n");
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}
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void
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CGameRules::SpectatorThink(player pl)
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{
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//print("SpectatorThink!\n");
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}*/
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2020-04-23 12:02:38 -07:00
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int
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2020-04-23 20:37:54 -07:00
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CGameRules::MaxItemPerSlot(int slot)
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2020-04-23 12:02:38 -07:00
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{
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return -1;
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}
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2020-04-13 18:12:09 -07:00
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void
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CGameRules::CGameRules(void)
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{
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2020-04-23 20:37:54 -07:00
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forceinfokey(world, "teamplay", "0");
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2020-04-13 18:12:09 -07:00
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}
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/* our currently running mode */
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CGameRules g_grMode;
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