67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
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/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class item_suit:CBaseTrigger
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{
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void() item_suit;
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virtual void() touch;
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virtual void() Respawn;
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};
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void item_suit::touch(void)
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{
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if (other.classname == "player") {
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player pl = (player)other;
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/*if (pl.g_items & ITEM_SUIT) {
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return;
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}*/
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sound(other, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_NORM);
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/*pl.g_items |= ITEM_SUIT;*/
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CBaseTrigger::UseTargets();
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if (cvar("sv_playerslots") == 1) {
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remove(self);
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} else {
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Hide();
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think = Respawn;
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nextthink = time + 30.0f;
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}
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}
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}
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void item_suit::Respawn(void)
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{
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solid = SOLID_TRIGGER;
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movetype = MOVETYPE_TOSS;
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setsize(this, VEC_HULL_MIN, VEC_HULL_MAX);
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setorigin(this, m_oldOrigin);
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setmodel(this, m_oldModel);
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think = __NULL__;
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nextthink = -1;
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sound(this, CHAN_ITEM, "items/suitchargeok1.wav", 1, ATTN_NORM, 150);
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}
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void item_suit::item_suit(void)
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{
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model = "models/w_kevlar.mdl";
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precache_sound("items/tr_kevlar.wav");
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CBaseTrigger::CBaseTrigger();
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Respawn();
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}
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