nuclide/Source/Shared/WeaponUMP45.c

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/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
.int iClip_UMP45;
// Weapon Info
weaponinfo_t wptUMP45 = {
WEAPON_UMP45, // Identifier
SLOT_PRIMARY,
1700, // Price
CALIBER_45ACP, // Caliber ID
240, // Max Player Speed
1, // Bullets Per Shot
25, // Clip/MagSize
30, // Damage Per Bullet
1, // Penetration Multiplier
4096, // Bullet Range
0.82, // Range Modifier
TYPE_AUTO,
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0.105, // Attack-Delay
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3.5, // Reload-Delay
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iAmmo_45ACP, // Caliber Pointer
iClip_UMP45, // Clip Pointer
210, // Accuracy Divisor
0.5, // Accuracy Offset
1 // Max Inaccuracy
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};
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// Anim Table
enum {
ANIM_UMP45_IDLE,
ANIM_UMP45_RELOAD,
ANIM_UMP45_DRAW,
ANIM_UMP45_SHOOT1,
ANIM_UMP45_SHOOT2,
ANIM_UMP45_SHOOT3
};
void WeaponUMP45_Draw( void ) {
#ifdef SSQC
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OpenCSGunBase_Draw();
sound( self, CHAN_WEAPON, "weapons/ump45_boltslap.wav", 1, ATTN_IDLE ); // TODO: Move to the client...?
#else
View_PlayAnimation( ANIM_UMP45_DRAW );
#endif
}
void WeaponUMP45_PrimaryFire( void ) {
#ifdef SSQC
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if ( OpenCSGunBase_PrimaryFire() == TRUE ) {
sound( self, CHAN_WEAPON, "weapons/ump45-1.wav", 1, ATTN_NORM );
}
#else
int iRand = ceil( random() * 3 );
if ( iRand == 1 ) {
View_PlayAnimation( ANIM_UMP45_SHOOT1 );
} else if ( iRand == 2 ) {
View_PlayAnimation( ANIM_UMP45_SHOOT2 );
} else {
View_PlayAnimation( ANIM_UMP45_SHOOT3 );
}
#endif
}
void WeaponUMP45_Reload( void ) {
#ifdef SSQC
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if ( OpenCSGunBase_Reload() == TRUE ) {
// Play Sound
}
#else
View_PlayAnimation( ANIM_UMP45_RELOAD );
#endif
}