2019-08-31 19:18:15 -07:00
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/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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2016-12-01 09:50:48 -08:00
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2020-03-28 02:56:52 -07:00
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float(entity foo, float chanid) getchannellevel = #0;
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2016-12-04 06:04:30 -08:00
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/*
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=================
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2019-01-20 18:00:14 -08:00
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Client_Init
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2016-12-04 06:04:30 -08:00
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Comparable to worldspawn in SSQC in that it's mostly used for precaches
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=================
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*/
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2019-01-20 18:00:14 -08:00
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void Client_Init(float apilevel, string enginename, float engineversion)
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{
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2020-03-28 02:56:52 -07:00
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precache_model("sprites/640hud1.spr");
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precache_model("sprites/640hud2.spr");
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precache_model("sprites/640hud3.spr");
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precache_model("sprites/640hud4.spr");
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precache_model("sprites/640hud5.spr");
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precache_model("sprites/640hud6.spr");
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precache_model("sprites/640hud7.spr");
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precache_model("sprites/640hud10.spr");
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precache_model("sprites/640hud11.spr");
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precache_model("sprites/640hud12.spr");
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precache_model("sprites/640hud13.spr");
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precache_model("sprites/640hud14.spr");
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precache_model("sprites/640hud15.spr");
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precache_model("sprites/640hud16.spr");
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precache_model("sprites/hud640_01.spr");
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precache_model("sprites/hud640_02.spr");
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precache_model("sprites/hud640_04.spr");
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precache_model("sprites/bottom.spr");
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precache_model("sprites/bottom_left.spr");
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precache_model("sprites/bottom_right.spr");
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precache_model("sprites/left.spr");
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precache_model("sprites/radar640.spr");
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precache_model("sprites/right.spr");
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precache_model("sprites/sniper_scope.spr");
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precache_model("sprites/top.spr");
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precache_model("sprites/top_left.spr");
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precache_model("sprites/top_right.spr");
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2019-08-03 10:40:34 -07:00
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2020-03-28 02:56:52 -07:00
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BEAM_TRIPMINE = particleeffectnum("beam_tripmine");
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2016-12-01 09:50:48 -08:00
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}
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2019-08-10 14:37:56 -07:00
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void Client_InitDone(void)
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{
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2020-03-28 02:56:52 -07:00
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/* change this to the motd */
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//VGUI_ChooseTeam();
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2019-08-10 14:37:56 -07:00
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}
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2019-03-14 12:13:02 -07:00
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void Game_RendererRestarted(string rstr)
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2019-01-20 18:00:14 -08:00
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{
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2017-11-20 09:16:42 -08:00
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}
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