2020-03-26 15:07:13 -07:00
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/*
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2020-04-07 05:46:23 -07:00
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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2020-03-26 15:07:13 -07:00
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/* after a level-change is done we need to pick up the scraps and fill the
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* info back in. */
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void
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Gamerules_DecodeChangeParms(player pl)
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{
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g_landmarkpos[0] = parm1;
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g_landmarkpos[1] = parm2;
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g_landmarkpos[2] = parm3;
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pl.angles[0] = parm4;
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pl.angles[1] = parm5;
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pl.angles[2] = parm6;
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pl.velocity[0] = parm7;
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pl.velocity[1] = parm8;
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pl.velocity[2] = parm9;
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pl.g_items = parm10;
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pl.activeweapon = parm11;
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}
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/* prepare the client-info for level-transition */
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void
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Gamerules_SetChangeParms(player pl)
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{
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parm1 = g_landmarkpos[0];
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parm2 = g_landmarkpos[1];
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parm3 = g_landmarkpos[2];
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parm4 = pl.angles[0];
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parm5 = pl.angles[1];
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parm6 = pl.angles[2];
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parm7 = pl.velocity[0];
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parm8 = pl.velocity[1];
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parm9 = pl.velocity[2];
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parm10 = pl.g_items;
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parm11 = pl.activeweapon;
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}
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/* yuck, whenever 'changelevel' does not happen. */
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void
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Gamerules_SetNewParms(void)
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{
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parm1 = parm2 = parm3 = parm4 = parm5 = parm6 = parm7 =
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parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 =
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parm15 = parm16 = parm17 = parm18 = parm19 = parm20 = parm21 =
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parm22 = parm23 = parm24 = parm25 = parm26 = parm27 = parm28 =
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parm29 = parm30 = 0;
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}
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/* called when the player first spawns/respawns */
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void
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Gamerules_Spawn(player pl)
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{
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entity spot;
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if (cvar("sv_playerslots") == 1) {
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if (startspot != "") {
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Gamerules_DecodeChangeParms(pl);
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setorigin(pl, Landmark_GetSpot());
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} else {
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spot = find(world, classname, "info_player_start");
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setorigin(pl, spot.origin);
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pl.angles = spot.angles;
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}
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} else {
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spot = Spawn_SelectRandom("info_player_deathmatch");
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setorigin(pl, spot.origin);
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pl.angles = spot.angles;
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pl.g_items |= ITEM_SUIT;
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}
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2020-04-03 15:52:45 -07:00
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Client_FixAngle(pl, pl.angles);
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2020-03-26 15:07:13 -07:00
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}
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void weaponbox_spawn(player pl)
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{
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}
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