nuclide/src/gs-entbase/client/env_sound.cpp

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
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/* this is causing crashes on OpenAL 1.19.1 when enabled */
//#define DSP_LERP
/*QUAKED env_sound (0 1 0.5) (-8 -8 -8) (8 8 8)
"radius" Radius in units.
"roomtype" Roomtype value:
0 = DEFAULT
1 = PADDEDCELL
2 = ROOM
3 = BATHROOM
4 = LIVINGROOM
5 = STONEROOM
6 = AUDITORIUM
7 = CONCERTHALL
8 = CAVE
9 = ARENA
10 = HANGAR
11 = CARPETEDHALLWAY
12 = HALLWAY
13 = STONECORRIDOR
14 = ALLEY
15 = FOREST
16 = CITY
17 = MOUNTAINS
18 = QUARRY
19 = PLAIN
20 = PARKINGLOT
21 = SEWERPIPE
22 = UNDERWATER
23 = DRUGGED
24 = DIZZY
25 = PSYCHOTIC
26 = CITYSTREETS
27 = SUBWAY
28 = MUSEUM
29 = LIBRARY
30 = UNDERPASS
31 = ABANDONED
32 = DUSTYROOM
33 = CHAPEL
34 = SMALLWATERROOM
Client-side environmental reverb modifier.
This works only with the OpenAL sound backend.
*/
enum
{
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DSP_DEFAULT,
DSP_PADDEDCELL,
DSP_ROOM,
DSP_BATHROOM,
DSP_LIVINGROOM,
DSP_STONEROOM,
DSP_AUDITORIUM,
DSP_CONCERTHALL,
DSP_CAVE,
DSP_ARENA,
DSP_HANGAR,
DSP_CARPETEDHALLWAY,
DSP_HALLWAY,
DSP_STONECORRIDOR,
DSP_ALLEY,
DSP_FOREST,
DSP_CITY,
DSP_MOUNTAINS,
DSP_QUARRY,
DSP_PLAIN,
DSP_PARKINGLOT,
DSP_SEWERPIPE,
DSP_UNDERWATER,
DSP_DRUGGED,
DSP_DIZZY,
DSP_PSYCHOTIC,
DSP_CITYSTREETS,
DSP_SUBWAY,
DSP_MUSEUM,
DSP_LIBRARY,
DSP_UNDERPASS,
DSP_ABANDONED,
DSP_DUSTYROOM,
DSP_CHAPEL,
DSP_SMALLWATERROOM
};
reverbinfo_t reverbPresets [35] = {
{ 1.0000f, 1.0000f, 0.0000f, 1.0000f, 1.0000f, 1.0000f, 1.0000f, 1.0000f, 0.0000f, 0.0000f, [0,0,0], 1.0000f, 0.0000f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 1.0000f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
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{ 0.1715f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.1700f, 0.1000f, 1.0000f, 0.2500f, 0.0010f, [0,0,0], 1.2691f, 0.0020f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 0.4287f, 1.0000f, 0.3162f, 0.5929f, 1.0000f, 0.4000f, 0.8300f, 1.0000f, 0.1503f, 0.0020f, [0,0,0], 1.0629f, 0.0030f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 0.1715f, 1.0000f, 0.3162f, 0.2512f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.6531f, 0.0070f, [0,0,0], 3.2734f, 0.0110f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 0.9766f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.5000f, 0.1000f, 1.0000f, 0.2051f, 0.0030f, [0,0,0], 0.2805f, 0.0040f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 2.3100f, 0.6400f, 1.0000f, 0.4411f, 0.0120f, [0,0,0], 1.1003f, 0.0170f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 1.0000f, 0.3162f, 0.5781f, 1.0000f, 4.3200f, 0.5900f, 1.0000f, 0.4032f, 0.0200f, [0,0,0], 0.7170f, 0.0300f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 1.0000f, 0.3162f, 0.5623f, 1.0000f, 3.9200f, 0.7000f, 1.0000f, 0.2427f, 0.0200f, [0,0,0], 0.9977f, 0.0290f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 2.9100f, 1.3000f, 1.0000f, 0.5000f, 0.0150f, [0,0,0], 0.7063f, 0.0220f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 },
{ 1.0000f, 1.0000f, 0.3162f, 0.4477f, 1.0000f, 7.2400f, 0.3300f, 1.0000f, 0.2612f, 0.0200f, [0,0,0], 1.0186f, 0.0300f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 10.0500f, 0.2300f, 1.0000f, 0.5000f, 0.0200f, [0,0,0], 1.2560f, 0.0300f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 0.4287f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 0.3000f, 0.1000f, 1.0000f, 0.1215f, 0.0020f, [0,0,0], 0.1531f, 0.0300f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 0.3645f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 1.4900f, 0.5900f, 1.0000f, 0.2458f, 0.0070f, [0,0,0], 1.6615f, 0.0110f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 1.0000f, 0.3162f, 0.7612f, 1.0000f, 2.7000f, 0.7900f, 1.0000f, 0.2472f, 0.0130f, [0,0,0], 1.5758f, 0.0200f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 0.3000f, 0.3162f, 0.7328f, 1.0000f, 1.4900f, 0.8600f, 1.0000f, 0.2500f, 0.0070f, [0,0,0], 0.9954f, 0.0110f, [0,0,0], 0.1250f, 0.9500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 0.3000f, 0.3162f, 0.0224f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.0525f, 0.1620f, [0,0,0], 0.7682f, 0.0880f, [0,0,0], 0.1250f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 0.5000f, 0.3162f, 0.3981f, 1.0000f, 1.4900f, 0.6700f, 1.0000f, 0.0730f, 0.0070f, [0,0,0], 0.1427f, 0.0110f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 0.2700f, 0.3162f, 0.0562f, 1.0000f, 1.4900f, 0.2100f, 1.0000f, 0.0407f, 0.3000f, [0,0,0], 0.1919f, 0.1000f, [0,0,0], 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 },
{ 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0000f, 0.0610f, [0,0,0], 1.7783f, 0.0250f, [0,0,0], 0.1250f, 0.7000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 0.2100f, 0.3162f, 0.1000f, 1.0000f, 1.4900f, 0.5000f, 1.0000f, 0.0585f, 0.1790f, [0,0,0], 0.1089f, 0.1000f, [0,0,0], 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 1.6500f, 1.5000f, 1.0000f, 0.2082f, 0.0080f, [0,0,0], 0.2652f, 0.0120f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 },
{ 0.3071f, 0.8000f, 0.3162f, 0.3162f, 1.0000f, 2.8100f, 0.1400f, 1.0000f, 1.6387f, 0.0140f, [0,0,0], 3.2471f, 0.0210f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 0.3645f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 1.4900f, 0.1000f, 1.0000f, 0.5963f, 0.0070f, [0,0,0], 7.0795f, 0.0110f, [0,0,0], 0.2500f, 0.0000f, 1.1800f, 0.3480f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 0.4287f, 0.5000f, 0.3162f, 1.0000f, 1.0000f, 8.3900f, 1.3900f, 1.0000f, 0.8760f, 0.0020f, [0,0,0], 3.1081f, 0.0300f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 },
{ 0.3645f, 0.6000f, 0.3162f, 0.6310f, 1.0000f, 17.2300f, 0.5600f, 1.0000f, 0.1392f, 0.0200f, [0,0,0], 0.4937f, 0.0300f, [0,0,0], 0.2500f, 1.0000f, 0.8100f, 0.3100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 },
{ 0.0625f, 0.5000f, 0.3162f, 0.8404f, 1.0000f, 7.5600f, 0.9100f, 1.0000f, 0.4864f, 0.0200f, [0,0,0], 2.4378f, 0.0300f, [0,0,0], 0.2500f, 0.0000f, 4.0000f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 },
{ 1.0000f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.7900f, 1.1200f, 0.9100f, 0.2818f, 0.0460f, [0,0,0], 0.1995f, 0.0280f, [0,0,0], 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 0.7400f, 0.3162f, 0.7079f, 0.8913f, 3.0100f, 1.2300f, 0.9100f, 0.7079f, 0.0460f, [0,0,0], 1.2589f, 0.0280f, [0,0,0], 0.1250f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 0.8200f, 0.3162f, 0.1778f, 0.1778f, 3.2800f, 1.4000f, 0.5700f, 0.2512f, 0.0390f, [0,0,0], 0.8913f, 0.0340f, [0,0,0], 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 },
{ 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.0891f, 2.7600f, 0.8900f, 0.4100f, 0.3548f, 0.0290f, [0,0,0], 0.8913f, 0.0200f, [0,0,0], 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 },
{ 1.0000f, 0.8200f, 0.3162f, 0.4467f, 0.8913f, 3.5700f, 1.1200f, 0.9100f, 0.3981f, 0.0590f, [0,0,0], 0.8913f, 0.0370f, [0,0,0], 0.2500f, 0.1400f, 0.2500f, 0.0000f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 0.6900f, 0.3162f, 0.7943f, 0.8913f, 3.2800f, 1.1700f, 0.9100f, 0.4467f, 0.0440f, [0,0,0], 0.2818f, 0.0240f, [0,0,0], 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9966f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 0.3645f, 0.5600f, 0.3162f, 0.7943f, 0.7079f, 1.7900f, 0.3800f, 0.2100f, 0.5012f, 0.0020f, [0,0,0], 1.2589f, 0.0060f, [0,0,0], 0.2020f, 0.0500f, 0.2500f, 0.0000f, 0.9886f, 13046.0000f, 163.3000f, 0.0000f, 0x1 },
{ 1.0000f, 0.8400f, 0.3162f, 0.5623f, 1.0000f, 4.6200f, 0.6400f, 1.2300f, 0.4467f, 0.0320f, [0,0,0], 0.7943f, 0.0490f, [0,0,0], 0.2500f, 0.0000f, 0.2500f, 0.1100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 },
{ 1.0000f, 0.7000f, 0.3162f, 0.4477f, 1.0000f, 1.5100f, 1.2500f, 1.1400f, 0.8913f, 0.0200f, [0,0,0], 1.4125f, 0.0300f, [0,0,0], 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
};
int g_iDSP;
int g_iDSPold;
float g_flDSPTime;
class env_sound:CBaseEntity
{
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int m_iRoomType;
int m_iRadius;
void(void) env_sound;
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virtual void(string, string) SpawnKey;
};
void env_sound::env_sound(void)
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{
m_iRadius = 256;
Init();
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movetype = MOVETYPE_NONE;
solid = SOLID_TRIGGER;
geomtype = GEOMTYPE_CAPSULE;
setsize(this, [-m_iRadius,-m_iRadius,-m_iRadius], [m_iRadius,m_iRadius,m_iRadius]);
setorigin(this, origin);
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/* Valve BSP, convert their env_sound */
if (serverkeyfloat("*bspversion") != 30) {
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return;
}
switch(m_iRoomType) {
case 0:
case 1:
m_iRoomType = DSP_DEFAULT;
break;
case 2:
m_iRoomType = DSP_SEWERPIPE;
break;
case 3:
m_iRoomType = DSP_SEWERPIPE;
break;
case 4:
m_iRoomType = DSP_SEWERPIPE;
break;
case 5:
m_iRoomType = DSP_HALLWAY;
break;
case 6:
m_iRoomType = DSP_UNDERPASS;
break;
case 7:
m_iRoomType = DSP_SUBWAY;
break;
case 8:
m_iRoomType = DSP_BATHROOM;
break;
case 9:
m_iRoomType = DSP_LIVINGROOM;
break;
case 10:
m_iRoomType = DSP_AUDITORIUM;
break;
case 11:
m_iRoomType = DSP_QUARRY;
break;
case 12:
m_iRoomType = DSP_FOREST;
break;
case 13:
m_iRoomType = DSP_MOUNTAINS;
break;
case 14:
m_iRoomType = DSP_UNDERWATER;
break;
case 15:
m_iRoomType = DSP_UNDERWATER;
break;
case 16:
m_iRoomType = DSP_UNDERWATER;
break;
case 17:
m_iRoomType = DSP_PARKINGLOT;
break;
case 18:
m_iRoomType = DSP_CAVE;
break;
case 19:
m_iRoomType = DSP_ABANDONED;
break;
case 20:
m_iRoomType = DSP_CHAPEL;
break;
case 21:
m_iRoomType = DSP_CONCERTHALL;
break;
case 22:
m_iRoomType = DSP_MUSEUM;
break;
case 23:
m_iRoomType = DSP_CAVE;
break;
case 24:
m_iRoomType = DSP_CAVE;
break;
case 25:
m_iRoomType = DSP_CAVE;
break;
case 26:
m_iRoomType = DSP_DRUGGED;
break;
case 27:
m_iRoomType = DSP_DIZZY;
break;
case 28:
m_iRoomType = DSP_PSYCHOTIC;
break;
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}
}
void env_sound::SpawnKey(string strField, string strKey)
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{
switch (strField) {
case "roomtype":
m_iRoomType = stoi(strKey);
break;
case "radius":
m_iRadius = stoi(strKey);
break;
default:
CBaseEntity::SpawnKey(strField, strKey);
}
}
void DSP_SetEnvironment(int id)
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{
if (g_iDSP == id) {
return;
}
g_iDSPold = g_iDSP;
g_iDSP = id;
g_flDSPTime = 0.0f;
}
reverbinfo_t mix;
void DSP_Interpolate(int id)
{
mix.flDensity = Math_Lerp(mix.flDensity, reverbPresets[id].flDensity, g_flDSPTime);
mix.flDiffusion = Math_Lerp(mix.flDiffusion, reverbPresets[id].flDiffusion, g_flDSPTime);
mix.flGain = Math_Lerp(mix.flGain, reverbPresets[id].flGain, g_flDSPTime);
mix.flGainHF = Math_Lerp(mix.flGainHF, reverbPresets[id].flGainHF, g_flDSPTime);
mix.flGainLF = Math_Lerp(mix.flGainLF, reverbPresets[id].flGainLF, g_flDSPTime);
mix.flDecayTime = Math_Lerp(mix.flDecayTime, reverbPresets[id].flDecayTime, g_flDSPTime);
mix.flDecayHFRatio = Math_Lerp(mix.flDecayHFRatio, reverbPresets[id].flDecayHFRatio, g_flDSPTime);
mix.flDecayLFRatio = Math_Lerp(mix.flDecayLFRatio, reverbPresets[id].flDecayLFRatio, g_flDSPTime);
mix.flReflectionsGain = Math_Lerp(mix.flReflectionsGain, reverbPresets[id].flReflectionsGain, g_flDSPTime);
mix.flReflectionsDelay = Math_Lerp(mix.flReflectionsDelay, reverbPresets[id].flReflectionsDelay, g_flDSPTime);
mix.flReflectionsPan[0] = Math_Lerp(mix.flReflectionsPan[0], reverbPresets[id].flReflectionsPan[0], g_flDSPTime);
mix.flReflectionsPan[1] = Math_Lerp(mix.flReflectionsPan[1], reverbPresets[id].flReflectionsPan[1], g_flDSPTime);
mix.flReflectionsPan[1] = Math_Lerp(mix.flReflectionsPan[2], reverbPresets[id].flReflectionsPan[2], g_flDSPTime);
mix.flLateReverbGain = Math_Lerp(mix.flLateReverbGain, reverbPresets[id].flLateReverbGain, g_flDSPTime);
mix.flLateReverbDelay = Math_Lerp(mix.flLateReverbDelay, reverbPresets[id].flLateReverbDelay, g_flDSPTime);
mix.flLateReverbPan[0] = Math_Lerp(mix.flLateReverbPan[0], reverbPresets[id].flLateReverbPan[0], g_flDSPTime);
mix.flLateReverbPan[1] = Math_Lerp(mix.flLateReverbPan[1], reverbPresets[id].flLateReverbPan[1], g_flDSPTime);
mix.flLateReverbPan[2] = Math_Lerp(mix.flLateReverbPan[2], reverbPresets[id].flLateReverbPan[2], g_flDSPTime);
mix.flEchoTime = Math_Lerp(mix.flEchoTime, reverbPresets[id].flEchoTime, g_flDSPTime);
mix.flEchoDepth = Math_Lerp(mix.flEchoDepth, reverbPresets[id].flEchoDepth, g_flDSPTime);
mix.flModulationTime = Math_Lerp(mix.flModulationTime, reverbPresets[id].flModulationTime, g_flDSPTime);
mix.flModulationDepth = Math_Lerp(mix.flModulationDepth, reverbPresets[id].flModulationDepth, g_flDSPTime);
mix.flAirAbsorptionGainHF = Math_Lerp(mix.flAirAbsorptionGainHF, reverbPresets[id].flAirAbsorptionGainHF, g_flDSPTime);
mix.flHFReference = Math_Lerp(mix.flHFReference, reverbPresets[id].flHFReference, g_flDSPTime);
mix.flLFReference = Math_Lerp(mix.flLFReference, reverbPresets[id].flLFReference, g_flDSPTime);
mix.flRoomRolloffFactor = Math_Lerp(mix.flRoomRolloffFactor, reverbPresets[id].flRoomRolloffFactor, g_flDSPTime);
mix.iDecayHFLimit = Math_Lerp(mix.iDecayHFLimit, reverbPresets[id].iDecayHFLimit, g_flDSPTime);
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}
var int autocvar_dsp_environments = TRUE;
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void DSP_UpdateListener(void)
{
static int old_dsp;
vector vecPlayer;
if (!g_iWorldInitialized) {
return;
}
if (autocvar_dsp_environments == FALSE) {
return;
}
#ifdef WASTES
vecPlayer = viewClient.vecPlayerOrigin;
#else
int s = (float)getproperty(VF_ACTIVESEAT);
pSeat = &g_seats[s];
vecPlayer = pSeat->m_vecPredictedOrigin;
#endif
float bestdist = 999999;
for (entity e = world; (e = find(e, classname, "env_sound"));) {
env_sound scape = (env_sound)e;
other = world;
traceline(scape.origin, vecPlayer, MOVE_OTHERONLY, scape);
if (trace_fraction < 1.0f) {
continue;
}
float dist = vlen(e.origin - vecPlayer);
if (dist > scape.m_iRadius) {
continue;
}
if (dist > bestdist) {
continue;
}
bestdist = dist;
DSP_SetEnvironment(scape.m_iRoomType);
}
makevectors(getproperty(VF_CL_VIEWANGLES));
SetListener(getproperty(VF_ORIGIN), v_forward, v_right, v_up, 12);
if (old_dsp == g_iDSP) {
return;
}
#ifdef DSP_LERP
if (g_flDSPTime < 1.0)
{
DSP_Interpolate(g_iDSP);
setup_reverb(12, &mix, sizeof(reverbinfo_t));
} else {
old_dsp = g_iDSP;
}
g_flDSPTime += clframetime;
#else
#ifdef GS_DEVELOPER
print(sprintf("DSP_UpdateListener: Changed style to %i\n",
g_iDSP));
#endif
old_dsp = g_iDSP;
setup_reverb(12, &reverbPresets[g_iDSP], sizeof(reverbinfo_t));
#endif
}
void DSP_Init(void)
{
g_iDSP = 0;
g_flDSPTime = 1.0f;
DSP_Interpolate(g_iDSP);
setup_reverb(12, &reverbPresets[g_iDSP], sizeof(reverbinfo_t));
setup_reverb(10, &reverbPresets[DSP_UNDERWATER], sizeof(reverbinfo_t));
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}