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nuclide
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nuclide
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- Added early Poke646 entries. - Added missing Shock-Rifle particle file. - Fixed monster_scientist behaviour in SciHunt that broke. - Added parenting functionality for entities (The Wastes uses this.) - More updates to BasePhysics. Requires plugins/bullet. I want to make it work with primitive physics however. - Updated prop_rope entity. The Wastes uses this and requires an updated engine. - Changed the way env_sound works. This may be more accurate.
2019-12-22 03:13:49 -08:00
all
:
make menu
Added a stripped down base game tree, which should pose as a decent entry-point for starters into the SDK
2020-12-21 16:56:44 -08:00
make plugs
- Added early Poke646 entries. - Added missing Shock-Rifle particle file. - Fixed monster_scientist behaviour in SciHunt that broke. - Added parenting functionality for entities (The Wastes uses this.) - More updates to BasePhysics. Requires plugins/bullet. I want to make it work with primitive physics however. - Updated prop_rope entity. The Wastes uses this and requires an updated engine. - Changed the way env_sound works. This may be more accurate.
2019-12-22 03:13:49 -08:00
menu
:
Added sub-directory makefile to ease the building of specific games/mods.
2020-04-20 15:30:54 -07:00
cd
menu-fn
&&
$(
MAKE
)
- Added early Poke646 entries. - Added missing Shock-Rifle particle file. - Fixed monster_scientist behaviour in SciHunt that broke. - Added parenting functionality for entities (The Wastes uses this.) - More updates to BasePhysics. Requires plugins/bullet. I want to make it work with primitive physics however. - Updated prop_rope entity. The Wastes uses this and requires an updated engine. - Changed the way env_sound works. This may be more accurate.
2019-12-22 03:13:49 -08:00
Added a stripped down base game tree, which should pose as a decent entry-point for starters into the SDK
2020-12-21 16:56:44 -08:00
plugs
:
cd
plugins
&&
$(
MAKE
)