nuclide/Documentation/Constants.md

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# Constants
Often you want to be able to use aliases for values inside your **EntityDef** files.
For that, you can have a name/value pair mapping inside a text file named `scripts/constants.txt`.
```
// some comments here
WEAPON_NONE 0
WEAPON_CROWBAR 1
WEAPON_GLOCK 2
[...]
DEFAULT_NAME "Max"
```
And then you use the identifers in place of those constants. Similar to environment variables in the **UNIX** shell.
```
entityDef weapon_glock {
"spawnclass" "NSItem"
"inv_item" "$WEAPON_GLOCK"
[...]
}
```