2017-11-14 06:37:04 -08:00
|
|
|
!!ver 100-450
|
2018-11-27 08:48:19 -08:00
|
|
|
!!samps 1
|
2013-05-11 07:02:55 -07:00
|
|
|
//this shader is applies gamma/contrast/brightness to the source image, and dumps it out.
|
|
|
|
|
|
|
|
varying vec2 tc;
|
|
|
|
varying vec4 vc;
|
|
|
|
|
|
|
|
#ifdef VERTEX_SHADER
|
|
|
|
attribute vec2 v_texcoord;
|
|
|
|
attribute vec4 v_colour;
|
|
|
|
void main ()
|
|
|
|
{
|
2018-03-04 06:41:16 -08:00
|
|
|
tc = vec2(v_texcoord.s, 1.0-v_texcoord.t);
|
2013-05-11 07:02:55 -07:00
|
|
|
vc = v_colour;
|
|
|
|
gl_Position = ftetransform();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef FRAGMENT_SHADER
|
|
|
|
void main ()
|
|
|
|
{
|
|
|
|
gl_FragColor = pow(texture2D(s_t0, tc) * vc.g, vec4(vc.r)) + vc.b;
|
|
|
|
}
|
|
|
|
#endif
|