!!ver 100-450 !!samps 1 //this shader is applies gamma/contrast/brightness to the source image, and dumps it out. varying vec2 tc; varying vec4 vc; #ifdef VERTEX_SHADER attribute vec2 v_texcoord; attribute vec4 v_colour; void main () { tc = vec2(v_texcoord.s, 1.0-v_texcoord.t); vc = v_colour; gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER void main () { gl_FragColor = pow(texture2D(s_t0, tc) * vc.g, vec4(vc.r)) + vc.b; } #endif