engine/engine/shaders/glsl
Spoike 5b4756f3d9 Lazy GLSL loading, for faster load times.
Fixed some xim issues, for proper keyboard input under x11.
Cmake project can now work for cross compiling win32 targets.
Some other fun-but-pointless stuff.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-27 16:48:19 +00:00
..
altwater.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
bloom_blur.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
bloom_filter.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
bloom_final.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
colourtint.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
crepuscular_opaque.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
crepuscular_rays.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
crepuscular_sky.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
default2d.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultadditivesprite.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultfill.glsl small vulkan perf tweak. 2017-11-14 14:37:04 +00:00
defaultgammacb.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultskin.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultsky.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultskybox.glsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultsprite.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultwall.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultwarp.glsl Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
depthonly.glsl rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
drawflat_wall.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
fixedemu.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
fxaa.glsl vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
itemtimer.glsl first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
lpp_depthnorm.glsl Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
lpp_light.glsl fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
lpp_wall.glsl fixed crashy race condition when querying master servers. 2017-11-15 12:38:20 +00:00
menutint.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_ascii.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_equirectangular.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_fisheye.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_laea.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_panorama.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_stereographic.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
rtlight.glsl Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
terrain.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
underwaterwarp.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
wireframe.glsl fix wireframe. 2017-03-06 14:06:12 +00:00