engine/engine/shaders/glsl/defaultskybox.glsl

24 lines
422 B
GLSL

!!permu FOG
!!samps reflectcube
#include "sys/defs.h"
#include "sys/fog.h"
//simple shader for simple skyboxes.
varying vec3 pos;
#ifdef VERTEX_SHADER
void main ()
{
pos = v_position.xyz - e_eyepos;
pos.y = -pos.y;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
void main ()
{
vec4 skybox = textureCube(s_reflectcube, pos);
gl_FragColor = vec4(fog3(skybox.rgb), 1.0);
}
#endif