valve/src/client
Marco Cawthorne ab31ae0242
Fix player animations and attachment from not showing up since player drawing is handled much differently.
2022-11-08 20:29:10 -08:00
..
Makefile Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
camera.qc Update copyright information 2022-03-13 16:57:51 -07:00
cmds.qc Add mp_teamplay, mp_teamlist cvars, as well as the 'chooseteam' command because guess what, we have initial teamplay support. 2022-07-14 23:18:21 -07:00
damage.qc Client: Add damage and item pickup notifications to the HUD. This is the 2021-12-17 18:22:02 -08:00
defs.h Move the MUZZLE_ definitions over from Nuclide. As they belong here instead. 2022-08-05 14:43:04 -07:00
entities.qc Rebased against the latest Nuclide commit. 2022-03-15 19:34:26 -07:00
flashlight.qc Adjust naming against upstream. 2022-05-11 12:51:12 -07:00
game_event.qc Extend FX_GibHuman with a dir (euler) and force parameter. 2022-04-05 20:46:11 -07:00
hud.qc Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
hud_ammonotify.qc Client: Add hack to make ammo notifications for WEAPON_HORNET only appear 2021-12-17 21:51:59 -08:00
hud_dmgnotify.qc Client: Add damage and item pickup notifications to the HUD. This is the 2021-12-17 18:22:02 -08:00
hud_itemnotify.qc Client: Make HUD_ItemNotify use a seperate cache for old health/armor/item values. 2022-05-05 21:02:41 -07:00
hud_weaponselect.qc HUD_DrawWeaponSelect: Avoid crash when we've got only empty weapons and try switching. 2022-08-24 14:20:17 -07:00
init.qc Add mp_teamplay, mp_teamlist cvars, as well as the 'chooseteam' command because guess what, we have initial teamplay support. 2022-07-14 23:18:21 -07:00
obituary.h Update copyright information 2022-03-13 16:57:51 -07:00
obituary.qc Update copyright information 2022-03-13 16:57:51 -07:00
particles.h Update copyright information 2022-03-13 16:57:51 -07:00
player.qc Fix player animations and attachment from not showing up since player drawing is handled much differently. 2022-11-08 20:29:10 -08:00
progs.src Minor tweaks to the weapons, notably WEAPON_GAUSS. 2022-08-12 14:29:08 -07:00
scoreboard.qc Cleanup: Some CGameRules methods are now of type 'bool' 2022-07-16 15:09:00 -07:00
view.qc Rebased against the latest Nuclide commit. 2022-03-15 19:34:26 -07:00
viewmodel.qc Clean up some of the monster code, document and simplify viewmodel bob code. 2022-04-26 11:23:21 -07:00