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animations.h
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Update copyright information
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2022-03-13 16:57:51 -07:00 |
animations.qc
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:26 -07:00 |
entities.h
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Update copyright information
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2022-03-13 16:57:51 -07:00 |
events.h
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Update copyright information
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2022-03-13 16:57:51 -07:00 |
flags.h
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Shared: Give the rest of the weapons an empty clicking sound.
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2022-08-06 11:30:41 -07:00 |
fx_blood.qc
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Add missing wrappers for ammo_9mmARclip and ammo_glockclip.
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2022-07-07 09:13:16 -07:00 |
fx_breakmodel.qc
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Update copyright information
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2022-03-13 16:57:51 -07:00 |
fx_explosion.qc
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Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
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2022-11-08 19:49:53 -08:00 |
fx_gaussbeam.qc
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Minor tweaks to the weapons, notably WEAPON_GAUSS.
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2022-08-12 14:29:08 -07:00 |
fx_gibhuman.qc
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 15:00:15 -07:00 |
fx_impact.qc
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Add missing wrappers for ammo_9mmARclip and ammo_glockclip.
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2022-07-07 09:13:16 -07:00 |
include.src
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Remove references to pmove_water.qc
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2022-07-14 21:28:27 -07:00 |
input.qc
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impulse 101 will now fill MP5 nades too.
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2022-11-08 20:04:36 -08:00 |
items.h
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Update copyright information
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2022-03-13 16:57:51 -07:00 |
player.qc
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Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
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2022-11-08 19:49:53 -08:00 |
pmove.qc
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PMove: Define the PMOVE variables to match the WON cvar defaults.
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2022-05-12 20:42:40 -07:00 |
w_crossbow.qc
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Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
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2022-11-08 19:49:53 -08:00 |
w_crowbar.qc
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Minor tweaks to the weapons, notably WEAPON_GAUSS.
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2022-08-12 14:29:08 -07:00 |
w_egon.qc
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Minor tweaks to the weapons, notably WEAPON_GAUSS.
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2022-08-12 14:29:08 -07:00 |
w_gauss.qc
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WEAPON_GAUSS: Adjust the force applied to the players' velocity to make jumps easier.
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2022-08-15 07:03:30 -07:00 |
w_glock.qc
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Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
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2022-11-08 19:49:53 -08:00 |
w_handgrenade.qc
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Clean up our player enumflags.
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2022-08-07 14:14:16 -07:00 |
w_hornetgun.qc
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Shared: Avoid use of 'self' in weapon code where applicable. Leftovers from older times.
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2022-08-06 11:39:42 -07:00 |
w_mp5.qc
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WEAPON_MP5: show the grenade icon in the obituary messages instead for the secondary fire.
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2022-11-08 20:05:30 -08:00 |
w_python.qc
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Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
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2022-11-08 19:49:53 -08:00 |
w_rpg.qc
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Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
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2022-11-08 19:49:53 -08:00 |
w_satchel.qc
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WEAPON_SATCHEL: Draw satchel viewmodel again if there's no more satchels we can detonate.
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2022-08-06 12:05:51 -07:00 |
w_shotgun.qc
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Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
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2022-11-08 19:49:53 -08:00 |
w_snark.qc
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WEAPON_SATCHEL: Draw satchel viewmodel again if there's no more satchels we can detonate.
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2022-08-06 12:05:51 -07:00 |
w_tripmine.qc
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Minor tweaks to the weapons, notably WEAPON_GAUSS.
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2022-08-12 14:29:08 -07:00 |
weapons.h
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Update copyright information
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2022-03-13 16:57:51 -07:00 |
weapons.qc
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Update copyright information
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2022-03-13 16:57:51 -07:00 |