valve/src/shared
Marco Cawthorne 33853accbe
WEAPON_MP5: show the grenade icon in the obituary messages instead for the secondary fire.
2022-11-08 20:05:30 -08:00
..
animations.h Update copyright information 2022-03-13 16:57:51 -07:00
animations.qc Rebased against the latest Nuclide commit. 2022-03-15 19:34:26 -07:00
entities.h Update copyright information 2022-03-13 16:57:51 -07:00
events.h Update copyright information 2022-03-13 16:57:51 -07:00
flags.h Shared: Give the rest of the weapons an empty clicking sound. 2022-08-06 11:30:41 -07:00
fx_blood.qc Add missing wrappers for ammo_9mmARclip and ammo_glockclip. 2022-07-07 09:13:16 -07:00
fx_breakmodel.qc Update copyright information 2022-03-13 16:57:51 -07:00
fx_explosion.qc Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
fx_gaussbeam.qc Minor tweaks to the weapons, notably WEAPON_GAUSS. 2022-08-12 14:29:08 -07:00
fx_gibhuman.qc Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 15:00:15 -07:00
fx_impact.qc Add missing wrappers for ammo_9mmARclip and ammo_glockclip. 2022-07-07 09:13:16 -07:00
include.src Remove references to pmove_water.qc 2022-07-14 21:28:27 -07:00
input.qc impulse 101 will now fill MP5 nades too. 2022-11-08 20:04:36 -08:00
items.h Update copyright information 2022-03-13 16:57:51 -07:00
player.qc Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
pmove.qc PMove: Define the PMOVE variables to match the WON cvar defaults. 2022-05-12 20:42:40 -07:00
w_crossbow.qc Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
w_crowbar.qc Minor tweaks to the weapons, notably WEAPON_GAUSS. 2022-08-12 14:29:08 -07:00
w_egon.qc Minor tweaks to the weapons, notably WEAPON_GAUSS. 2022-08-12 14:29:08 -07:00
w_gauss.qc WEAPON_GAUSS: Adjust the force applied to the players' velocity to make jumps easier. 2022-08-15 07:03:30 -07:00
w_glock.qc Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
w_handgrenade.qc Clean up our player enumflags. 2022-08-07 14:14:16 -07:00
w_hornetgun.qc Shared: Avoid use of 'self' in weapon code where applicable. Leftovers from older times. 2022-08-06 11:39:42 -07:00
w_mp5.qc WEAPON_MP5: show the grenade icon in the obituary messages instead for the secondary fire. 2022-11-08 20:05:30 -08:00
w_python.qc Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
w_rpg.qc Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
w_satchel.qc WEAPON_SATCHEL: Draw satchel viewmodel again if there's no more satchels we can detonate. 2022-08-06 12:05:51 -07:00
w_shotgun.qc Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
w_snark.qc WEAPON_SATCHEL: Draw satchel viewmodel again if there's no more satchels we can detonate. 2022-08-06 12:05:51 -07:00
w_tripmine.qc Minor tweaks to the weapons, notably WEAPON_GAUSS. 2022-08-12 14:29:08 -07:00
weapons.h Update copyright information 2022-03-13 16:57:51 -07:00
weapons.qc Update copyright information 2022-03-13 16:57:51 -07:00