valve/src/shared/w_egon.qc

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/*
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_egon (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_egon.mdl"
HALF-LIFE (1998) ENTITY
Egon/Gluon-Gun Weapon
*/
#ifdef CLIENT
var float TRAIL_EGONBEAM;
string w_egon_sparkframes[11];
void
w_egon_beamfx(vector vecPos, vector vecEndPos, entity eOwner)
{
trailparticles(TRAIL_EGONBEAM, eOwner, vecPos, vecEndPos);
}
#endif
enum
{
EGON_IDLE1,
EGON_FIDGET1,
EGON_ALTFIREON,
EGON_ALTFIRECYCLE,
EGON_ALTFIREOFF,
EGON_FIRE1,
EGON_FIRE2,
EGON_FIRE3,
EGON_FIRE4,
EGON_DRAW,
EGON_HOLSTER
};
void w_egon_precache(void)
{
#ifdef SERVER
precache_sound("weapons/egon_windup2.wav");
precache_sound("weapons/egon_run3.wav");
precache_sound("weapons/egon_off1.wav");
precache_model("models/w_egon.mdl");
Sound_Precache("weapon_egon.empty");
#else
TRAIL_EGONBEAM = particleeffectnum("weapon_egon.beam");
precache_model("models/v_egon.mdl");
precache_model("models/p_egon.mdl");
precache_model("sprites/xspark1.spr");
for (int i = 0; i < 11; i++)
w_egon_sparkframes[i] = spriteframe("sprites/xspark1.spr", i, 0.0f);
#endif
}
void w_egon_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, -1, pl.ammo_uranium, -1);
}
string w_egon_wmodel(void)
{
return "models/w_egon.mdl";
}
string w_egon_pmodel(player pl)
{
return "models/p_egon.mdl";
}
string w_egon_deathmsg(void)
{
return "";
}
int w_egon_pickup(player pl, int new, int startammo)
{
#ifdef SERVER
if (pl.ammo_uranium < MAX_A_URANIUM) {
pl.ammo_uranium = bound(0, pl.ammo_uranium + 20, MAX_A_URANIUM);
} else {
if (!new)
return (0);
}
#endif
return (1);
}
void w_egon_draw(player pl)
{
pl.mode_tempstate = 0;
Weapons_SetModel("models/v_egon.mdl");
Weapons_ViewAnimation(pl, EGON_DRAW);
}
void w_egon_holster(player pl)
{
Weapons_ViewAnimation(pl, EGON_HOLSTER);
}
void w_egon_release(player pl);
void w_egon_primary(player pl)
{
if (pl.w_attack_next > 0.0f) {
return;
}
if (pl.gflags & GF_SEMI_TOGGLED) {
w_egon_release(pl);
return;
}
/* Ammo check */
bool out_of_ammo = (pl.ammo_uranium <= 0i) ? true : false;
if (out_of_ammo || pl.WaterLevel() >= WATERLEVEL_SUBMERGED) {
#ifdef SERVER
Sound_Play(pl, CHAN_AUTO, "weapon_egon.empty");
#endif
pl.gflags |= GF_SEMI_TOGGLED;
w_egon_release(pl);
return;
}
#ifdef SERVER
Weapons_MakeVectors(pl);
vector src = Weapons_GetCameraPos(pl);
vector endpos = src + v_forward * 1024;
traceline(src, endpos, FALSE, pl);
Damage_Radius(trace_endpos, pl, 14, 64, TRUE, DMG_ELECTRO);
Client_ShakeOnce(trace_endpos, 128, 0.2, 1.0, 1.0f);
#endif
int r = (float)input_sequence % 2.0f;
pl.ammo_uranium--;
pl.gflags |= GF_EGONBEAM;
if (pl.mode_tempstate == 0) {
#ifdef SERVER
sound(pl, CHAN_WEAPON, "weapons/egon_windup2.wav", 1, ATTN_NORM, 100, 0);
#endif
pl.mode_tempstate = 1;
//Weapons_ViewPunchAngle(pl, [-5,0,0]);
if (r) {
Weapons_ViewAnimation(pl, EGON_FIRE3);
} else {
Weapons_ViewAnimation(pl, EGON_FIRE4);
}
pl.w_idle_next = 1.5f;
} else if not (pl.w_idle_next > 0.0f) {
/* wait 3 seconds (idle next) */
if (pl.mode_tempstate == 1) {
if (r) {
Weapons_ViewAnimation(pl, EGON_FIRE3);
} else {
Weapons_ViewAnimation(pl, EGON_FIRE4);
}
#ifdef SERVER
sound(pl, CHAN_WEAPON, "weapons/egon_run3.wav", 1, ATTN_NORM, 100);
#endif
pl.mode_tempstate = 2;
}
pl.w_idle_next = 3.0f;
}
pl.w_attack_next = 0.2f;
}
void w_egon_reload(player pl)
{
}
void w_egon_release(player pl)
{
if (pl.mode_tempstate != 0 && pl.mode_tempstate < 3) {
#ifdef SERVER
sound(pl, CHAN_WEAPON, "weapons/egon_off1.wav", 1, ATTN_NORM, 100, 0);
#endif
pl.mode_tempstate = 3;
//Weapons_ViewPunchAngle(pl, [-2,0,0]);
}
pl.gflags &= ~GF_EGONBEAM;
if (pl.mode_tempstate == 3) {
/* This is hack that is unwise for custom content, but it needs to terminate. */
Weapons_ViewAnimation(pl, EGON_FIRE1);
pl.w_idle_next = 1.0f;
pl.w_attack_next = 1.1f;
pl.mode_tempstate = 0;
} else {
if (pl.w_idle_next > 0.0f) {
return;
}
int r = floor(pseudorandom() * 3.0f);
if (r == 1) {
Weapons_ViewAnimation(pl, EGON_FIDGET1);
pl.w_idle_next = 2.666667f;
} else {
Weapons_ViewAnimation(pl, EGON_IDLE1);
pl.w_idle_next = 2.0f;
}
pl.mode_tempstate = 0;
}
}
void
w_egon_postdraw(player pl, int thirdperson)
{
#ifdef CLIENT
if (!(pl.gflags & GF_EGONBEAM))
return;
vector src;
vector endpos;
if (thirdperson) {
makevectors(pl.v_angle);
src = pl.origin;
endpos = pl.origin + (v_forward * 1024);
traceline(src, endpos, MOVE_NORMAL, pl);
w_egon_beamfx(gettaginfo(pl.p_model, 10), trace_endpos, pl);
} else {
vector gunpos = gettaginfo(pSeat->m_eViewModel, 33);
src = gettaginfo(pSeat->m_eViewModel, 0);
makevectors(view_angles);
endpos = src + v_forward * 1024;
traceline(src, endpos, FALSE, pl);
w_egon_beamfx(gunpos, endpos, pl);
}
int i = (cltime*10.0f) % 11.0f;
vector fsize = [32,32];
makevectors(view_angles);
trace_endpos += v_forward * -16; /* nudge towards our camera */
dynamiclight_add(trace_endpos, 128, [0.5, 0.5, 1.0]);
R_BeginPolygon(w_egon_sparkframes[i], 1, 0);
R_PolygonVertex(trace_endpos + v_right * fsize[0] - v_up * fsize[1],
[1,1], [1,1,1], 1.0f);
R_PolygonVertex(trace_endpos - v_right * fsize[0] - v_up * fsize[1],
[0,1], [1,1,1], 1.0f);
R_PolygonVertex(trace_endpos - v_right * fsize[0] + v_up * fsize[1],
[0,0], [1,1,1], 1.0f);
R_PolygonVertex(trace_endpos + v_right * fsize[0] + v_up * fsize[1],
[1,0], [1,1,1], 1.0f);
R_EndPolygon();
#endif
}
void w_egon_crosshair(player pl)
{
#ifdef CLIENT
static vector cross_pos;
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
drawsubpic(cross_pos, [24,24], g_cross_spr, [72/128,48/128], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL);
HUD_DrawAmmo2();
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [0,96/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
#endif
}
float w_egon_aimanim(player pl)
{
return pl.flags & FL_CROUCHING ? ANIM_CR_AIMEGON : ANIM_AIMEGON;
}
void w_egon_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
vector hud_col;
if (pl.ammo_uranium == 0)
hud_col = [1,0,0];
else
hud_col = g_hud_color;
if (selected) {
drawsubpic(pos, [170,45], g_hud5_spr, [0,135/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE);
} else {
drawsubpic(pos, [170,45], g_hud2_spr, [0,135/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE);
}
HUD_DrawAmmoBar(pos, pl.ammo_uranium, MAX_A_URANIUM, a);
#endif
}
int
w_egon_isempty(player pl)
{
if (pl.ammo_uranium <= 0)
return 1;
return 0;
}
weapontype_t
w_egon_type(player pl)
{
return WPNTYPE_FULLAUTO;
}
weapon_t w_egon =
{
.name = "egon",
.id = ITEM_EGON,
.slot = 3,
.slot_pos = 2,
.weight = 15,
.draw = w_egon_draw,
.holster = w_egon_holster,
.primary = w_egon_primary,
.secondary = w_egon_release,
.reload = w_egon_reload,
.release = w_egon_release,
.postdraw = w_egon_crosshair,
.precache = w_egon_precache,
.pickup = w_egon_pickup,
.updateammo = w_egon_updateammo,
.wmodel = w_egon_wmodel,
.pmodel = w_egon_pmodel,
.deathmsg = w_egon_deathmsg,
.aimanim = w_egon_aimanim,
.hudpic = w_egon_hudpic,
.isempty = w_egon_isempty,
.type = w_egon_type,
.predraw = w_egon_postdraw
};
#ifdef SERVER
void weapon_egon(void) {
Weapons_InitItem(WEAPON_EGON);
}
#endif