365 lines
7.3 KiB
Plaintext
365 lines
7.3 KiB
Plaintext
/*
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* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED weapon_snark (0 0 1) (-16 -16 0) (16 16 32)
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"model" "models/w_squeak.mdl"
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HALF-LIFE (1998) ENTITY
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Snark/Squeakgrenade Weapon
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*/
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enum
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{
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SNARK_IDLE,
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SNARK_FIDGET1,
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SNARK_FIDGET2,
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SNARK_HOLSTER,
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SNARK_DRAW,
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SNARK_THROW
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};
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#ifdef SERVER
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class monster_snark:NSMonster
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{
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float m_flJump;
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entity m_eTarget;
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void(void) monster_snark;
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virtual void(void) customphysics;
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virtual void(void) Pain;
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virtual void(void) Death;
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virtual void(void) Respawn;
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};
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void
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monster_snark::customphysics(void)
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{
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input_movevalues = [250,0,0];
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input_buttons = 0;
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input_impulse = 0;
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input_angles = angles;
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input_timelength = frametime;
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if (health <= 0) {
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return;
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}
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if (m_flJump <= 0.0 && m_eTarget == __NULL__) {
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float shortest = 999999;
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for (entity ef = world; (ef = findfloat(ef, ::movetype, MOVETYPE_WALK));) {
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float len = vlen(ef.origin - origin);
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if (ef.classname != "monster_snark" && len < shortest && ef.health > 0) {
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owner = __NULL__;
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m_eTarget = ef;
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shortest = len;
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}
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}
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}
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if (m_eTarget) {
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angles = input_angles = vectoangles(m_eTarget.origin - origin);
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}
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if (m_eTarget && m_flJump <= 0.0) {
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m_flJump = 0.5f + random();
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Sound_Play(this, CHAN_VOICE, "weapon_snark.hunt");
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input_buttons = 2;
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Damage_Apply(this, world, 1, 0, DMG_GENERIC);
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makevectors(angles);
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traceline(origin, origin + (v_forward * 128), 0, this);
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if (trace_ent.takedamage == DAMAGE_YES) {
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Sound_Play(this, CHAN_BODY, "weapon_snark.deploy");
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Damage_Apply(trace_ent, real_owner, Skill_GetValue("snark_dmg_bite", 10), WEAPON_SNARK, DMG_GENERIC);
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FX_Blood(origin + [0,0,16], [1,0,0]);
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}
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if (m_eTarget.health <= 0) {
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m_eTarget = __NULL__;
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}
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}
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m_flJump -= frametime;
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runstandardplayerphysics(this);
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}
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void
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monster_snark::Pain(void)
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{
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/* anything else will kill us immediately */
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if (g_dmg_eAttacker != world) {
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health = 0;
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Death();
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}
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}
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void
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monster_snark::Death(void)
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{
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float dmg = Skill_GetValue("snark_dmg_pop", 5);
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Damage_Radius(origin, goalentity, dmg, dmg * 2.5f, TRUE, WEAPON_SNARK);
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FX_Blood(origin + [0,0,16], [203,183,15] / 255);
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Sound_Play(this, CHAN_VOICE, "weapon_snark.die");
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Sound_Play(this, CHAN_BODY, "weapon_snark.blast");
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customphysics = __NULL__;
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remove(this);
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}
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void
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monster_snark::Respawn(void)
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{
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netname = "Snark";
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SetModel("models/w_squeak.mdl");
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flags |= FL_MONSTER;
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SetSolid(SOLID_CORPSE);
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SetMovetype(MOVETYPE_WALK);
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SetSize([-8,-8,0], [8,8,16]);
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SetFrame(3); /* running like crazy. */
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angles = goalentity.angles;
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health = 20;
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takedamage = DAMAGE_YES;
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m_eTarget = __NULL__;
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m_flJump = 1.0f;
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owner = __NULL__;
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}
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void
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monster_snark::monster_snark(void)
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{
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Respawn();
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}
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#endif
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int w_snark_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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if (pl.ammo_snark < MAX_A_SNARK) {
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pl.ammo_snark = bound(0, pl.ammo_snark + 5, MAX_A_SNARK);
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} else {
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if (!new)
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return (0);
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}
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#endif
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return (1);
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}
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void w_snark_draw(player pl)
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{
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Weapons_SetModel("models/v_squeak.mdl");
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Weapons_ViewAnimation(pl, SNARK_DRAW);
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}
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void w_snark_holster(player pl)
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{
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}
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#ifdef SERVER
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void w_snark_deploy(entity snark_owner)
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{
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monster_snark snark = spawn(monster_snark, real_owner: snark_owner, goalentity: snark_owner, spawnflags: MSF_MULTIPLAYER);
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makevectors(snark_owner.v_angle);
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snark.Respawn();
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snark.SetOrigin(snark_owner.origin + v_forward * 32);
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}
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#endif
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void w_snark_primary(player pl)
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{
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if (pl.WaterLevel() >= WATERLEVEL_SUBMERGED)
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return;
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if (pl.w_attack_next > 0.0)
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return;
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if (pl.ammo_snark <= 0)
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return;
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pl.ammo_snark--;
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/* Audio-Visual Bit */
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Weapons_ViewAnimation(pl, SNARK_THROW);
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if (pl.flags & FL_CROUCHING)
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Animation_PlayerTop(pl, ANIM_CR_SHOOTSQUEAK, 0.41f);
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else
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Animation_PlayerTop(pl, ANIM_SHOOTSQUEAK, 0.5f);
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#ifdef SERVER
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w_snark_deploy(pl);
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if (pl.ammo_snark <= 0) {
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Weapons_RemoveItem(pl, WEAPON_SNARK);
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}
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#endif
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pl.w_idle_next = 1.0f;
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pl.w_attack_next = 0.25f;
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}
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void w_snark_secondary(player pl)
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{
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}
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void w_snark_reload(player pl)
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{
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}
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void w_snark_release(player pl)
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{
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int r;
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if (pl.w_idle_next > 0.0) {
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return;
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}
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r = floor(pseudorandom() * 3.0f);
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switch (r) {
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case 0:
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Weapons_ViewAnimation(pl, SNARK_IDLE);
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pl.w_idle_next = 1.875f;
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break;
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case 1:
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Weapons_ViewAnimation(pl, SNARK_FIDGET1);
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pl.w_idle_next = 4.375f;
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break;
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default:
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Weapons_ViewAnimation(pl, SNARK_FIDGET2);
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pl.w_idle_next = 5.0f;
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break;
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}
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}
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void w_snark_precache(void)
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{
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#ifdef SERVER
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Sound_Precache("weapon_snark.deploy");
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Sound_Precache("weapon_snark.die");
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Sound_Precache("weapon_snark.blast");
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Sound_Precache("weapon_snark.hunt");
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precache_model("models/w_sqknest.mdl");
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precache_model("models/w_squeak.mdl");
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#else
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precache_model("models/p_squeak.mdl");
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precache_model("models/v_squeak.mdl");
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#endif
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}
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void w_snark_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, -1, pl.ammo_snark, -1);
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}
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string w_snark_wmodel(void)
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{
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return "models/w_sqknest.mdl";
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}
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string w_snark_pmodel(player pl)
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{
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return "models/p_squeak.mdl";
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}
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string w_snark_deathmsg(void)
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{
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return "";
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}
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float w_snark_aimanim(player pl)
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{
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return pl.flags & FL_CROUCHING ? ANIM_CR_AIMSQUEAK : ANIM_AIMSQUEAK;
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}
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void w_snark_hud(player pl)
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{
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#ifdef CLIENT
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HUD_DrawAmmo2();
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vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(aicon_pos, [24,24], g_hud7_spr, [96/256,96/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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#endif
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}
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void w_snark_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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if (selected) {
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drawsubpic(pos, [170,45], g_hud6_spr,
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[0,135/256], [170/256,45/256],
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g_hud_color, a, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], g_hud3_spr,
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[0,135/256], [170/256,45/256],
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g_hud_color, a, DRAWFLAG_ADDITIVE);
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}
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HUD_DrawAmmoBar(pos, pl.ammo_snark, MAX_A_SNARK, a);
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#endif
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}
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int
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w_snark_isempty(player pl)
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{
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if (pl.ammo_snark <= 0)
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return 1;
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return 0;
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}
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weapontype_t
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w_snark_type(player pl)
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{
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return WPNTYPE_RANGED;
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}
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weapon_t w_snark =
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{
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.name = "snark",
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.id = ITEM_SNARK,
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.slot = 4,
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.slot_pos = 3,
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.weight = 5,
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.draw = w_snark_draw,
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.holster = w_snark_holster,
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.primary = w_snark_primary,
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.secondary = w_snark_secondary,
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.reload = w_snark_reload,
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.release = w_snark_release,
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.postdraw = w_snark_hud,
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.precache = w_snark_precache,
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.pickup = w_snark_pickup,
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.updateammo = w_snark_updateammo,
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.wmodel = w_snark_wmodel,
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.pmodel = w_snark_pmodel,
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.deathmsg = w_snark_deathmsg,
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.aimanim = w_snark_aimanim,
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.isempty = w_snark_isempty,
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.type = w_snark_type,
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.hudpic = w_snark_hudpic
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};
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#ifdef SERVER
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void weapon_snark(void) {
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Weapons_InitItem(WEAPON_SNARK);
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}
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#endif
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