Marco Cawthorne
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b1ce1b7bee
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More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc.
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2022-11-22 16:31:40 -08:00 |
Marco Cawthorne
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21a1a67b84
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Move the MUZZLE_ definitions over from Nuclide. As they belong here instead.
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2022-08-05 14:43:04 -07:00 |
Marco Cawthorne
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27028a834b
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Client: Make HUD_ItemNotify use a seperate cache for old health/armor/item values.
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2022-05-05 21:02:41 -07:00 |
Marco Cawthorne
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0293f9a441
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Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
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2022-03-13 16:57:51 -07:00 |
Marco Cawthorne
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5ad23eb22a
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Change pSeat references to pSeatLocal where applicable.
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2021-03-31 13:42:24 +02:00 |
Marco Cawthorne
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12183f669f
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Add m_flEventFrame to the player seat struct
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2021-03-30 07:32:24 +02:00 |
Marco Cawthorne
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eb543c189d
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Use the new View_AddEvent() function for handling shell ejections
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2021-03-29 21:54:23 +02:00 |
Marco Cawthorne
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bfb660db02
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Client: Add shell ejection code to WEAPON_GLOCK and WEAPON_MP5
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2021-03-17 14:35:56 +01:00 |
Marco Cawthorne
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |