Commit Graph

14 Commits

Author SHA1 Message Date
Marco Cawthorne b1365cce22
Client: support game title fade-in 2023-09-27 14:07:45 -07:00
Marco Cawthorne 1d00e324dc
Client: Explicit precache of the muzzleflash models. 2023-09-18 18:46:19 -07:00
Marco Cawthorne 753af7e8fb
Ripping things out, move most weapon projectiles into EntityDef 2023-07-27 23:08:26 -07:00
Marco Cawthorne 24964d27c9
Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead 2023-07-17 11:32:59 -07:00
Marco Cawthorne dde42e481c
Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
Marco Cawthorne 30ecbd1453
Multiplayer: Load and display a server message of the day if present. 2023-03-25 17:34:26 -07:00
Marco Cawthorne 58ef5dc162
Add mp_teamplay, mp_teamlist cvars, as well as the 'chooseteam' command because guess what, we have initial teamplay support. 2022-07-14 23:18:21 -07:00
Marco Cawthorne 0293f9a441
Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
2022-03-13 16:57:51 -07:00
Marco Cawthorne f1fdad0bb7
Client: Added ammo pickup notifications, fix some impact effect assignments
and change the fadeout time on weapon pickup notifications.
2021-12-16 15:39:11 -08:00
Marco Cawthorne 44a90e3bcf
Move the damage indicator drawing/caching code into the client module
here from Nuclide-SDK.
2021-10-21 23:32:01 +02:00
Marco Cawthorne dae98790e5
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart 2021-10-06 22:01:30 +02:00
Marco Cawthorne 24d7388580 WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
fixing beams and things.
2021-08-29 17:45:33 +02:00
Marco Cawthorne 5ad23eb22a Change pSeat references to pSeatLocal where applicable. 2021-03-31 13:42:24 +02:00
Marco Cawthorne 1a25ccc334 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00