Marco Cawthorne
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b1365cce22
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Client: support game title fade-in
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2023-09-27 14:07:45 -07:00 |
Marco Cawthorne
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1d00e324dc
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Client: Explicit precache of the muzzleflash models.
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2023-09-18 18:46:19 -07:00 |
Marco Cawthorne
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753af7e8fb
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Ripping things out, move most weapon projectiles into EntityDef
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2023-07-27 23:08:26 -07:00 |
Marco Cawthorne
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24964d27c9
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Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead
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2023-07-17 11:32:59 -07:00 |
Marco Cawthorne
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dde42e481c
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
Marco Cawthorne
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30ecbd1453
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Multiplayer: Load and display a server message of the day if present.
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2023-03-25 17:34:26 -07:00 |
Marco Cawthorne
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58ef5dc162
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Add mp_teamplay, mp_teamlist cvars, as well as the 'chooseteam' command because guess what, we have initial teamplay support.
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2022-07-14 23:18:21 -07:00 |
Marco Cawthorne
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0293f9a441
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Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
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2022-03-13 16:57:51 -07:00 |
Marco Cawthorne
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f1fdad0bb7
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Client: Added ammo pickup notifications, fix some impact effect assignments
and change the fadeout time on weapon pickup notifications.
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2021-12-16 15:39:11 -08:00 |
Marco Cawthorne
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44a90e3bcf
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Move the damage indicator drawing/caching code into the client module
here from Nuclide-SDK.
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2021-10-21 23:32:01 +02:00 |
Marco Cawthorne
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dae98790e5
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Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
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2021-10-06 22:01:30 +02:00 |
Marco Cawthorne
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24d7388580
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WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
fixing beams and things.
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2021-08-29 17:45:33 +02:00 |
Marco Cawthorne
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5ad23eb22a
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Change pSeat references to pSeatLocal where applicable.
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2021-03-31 13:42:24 +02:00 |
Marco Cawthorne
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |