Marco Cawthorne
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15fa5a8f12
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Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
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2022-11-08 19:49:53 -08:00 |
Marco Cawthorne
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f8f9703df3
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Minor tweaks to the weapons, notably WEAPON_GAUSS.
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2022-08-12 14:29:08 -07:00 |
Marco Cawthorne
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120e6988c4
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Shared: Avoid use of 'self' in weapon code where applicable. Leftovers from older times.
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2022-08-06 11:39:42 -07:00 |
Marco Cawthorne
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7bb5660f09
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Shared: Give the rest of the weapons an empty clicking sound.
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2022-08-06 11:30:41 -07:00 |
Marco Cawthorne
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f33d95f731
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WEAPON_CROSSBOW: leave behind a bolt whenever appropriate.
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2022-05-04 09:38:15 -07:00 |
Marco Cawthorne
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df942ab5a0
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WEAPON_CROSSBOW: Do hitscan/traceline based shooting when zoomed in (only in multiplayer)
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2022-05-03 22:55:08 -07:00 |
Marco Cawthorne
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82557ee0b0
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WEAPON_CROSSBOW & WEAPON_PYTHON: Undo zoom upon reload.
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2022-05-01 19:14:11 -07:00 |
Marco Cawthorne
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f238fd41e4
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Client: Tweaks to the crosshairs by Theuaredead`
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2022-05-01 18:51:44 -07:00 |
Marco Cawthorne
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3077b70734
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WEAPON_CROSSBOW: Don't allow explosive bolts in singleplayer.
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2022-05-01 16:47:59 -07:00 |
Marco Cawthorne
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d1962767b4
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:26 -07:00 |
Marco Cawthorne
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0293f9a441
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Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
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2022-03-13 16:57:51 -07:00 |
Marco Cawthorne
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4f573b1571
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Give all weapons an .isempty and .type definition to help the botlib AI
a little more
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2022-03-10 18:59:25 -08:00 |
Marco Cawthorne
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2087fae53b
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Add Xylemon's CC0-licensed material definitions file for Half-Life.
Adding over 2100 texture property definitions to make sure bullet impacts,
foot steps etc. all do a better job.
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2022-03-02 09:21:40 -08:00 |
Marco Cawthorne
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8d1dbdd79c
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Shared: Go over the weapon pickup logic for all the weapons to ensure
we guarantee new pickups properly.
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2022-01-03 16:45:24 -08:00 |
Marco Cawthorne
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fb11cb5f8f
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Remove the timer hacks I did when I was figuring out the timing
problem
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2021-09-15 22:59:53 +02:00 |
Marco Cawthorne
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8535399f7b
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Update WEAPON_EGON to work with .predraw instead of CBaseFX (deprecated)
which will allow for streamlined weapon visuals for first and thirdperson
modes.
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2021-09-02 09:40:47 +02:00 |
Marco Cawthorne
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7f9f3c7d9a
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Tweak reload-timers in case we got a race condition between think and
input.
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2021-08-29 20:01:58 +02:00 |
Marco Cawthorne
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f9aa283592
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Weapons: Add weapon reload timers.
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2021-05-22 16:41:21 +02:00 |
Marco Cawthorne
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243b3f29bc
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Add support for top/bottom color on players and viewmodels.
Added weapon weights values (thanks scripts/weapons_?.txt from HL:S)
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2021-05-20 16:04:11 +02:00 |
Marco Cawthorne
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f43ad5d661
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Shared: Inherit weapon_common from Nuclide's base game
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2021-05-10 08:16:22 +02:00 |
Marco Cawthorne
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fe4bfc455f
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Handle player model weapon attachments & animation for all the weapons!
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2021-04-06 09:20:12 +02:00 |
Marco Cawthorne
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5ad23eb22a
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Change pSeat references to pSeatLocal where applicable.
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2021-03-31 13:42:24 +02:00 |
Marco Cawthorne
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |