Client: Tweaks to the crosshairs by Theuaredead`

This commit is contained in:
Marco Cawthorne 2022-05-01 18:51:44 -07:00
parent 3077b70734
commit f238fd41e4
Signed by: eukara
GPG Key ID: C196CD8BA993248A
5 changed files with 88 additions and 34 deletions

View File

@ -297,17 +297,31 @@ w_crossbow_crosshair(player pl)
vector cross_pos;
vector aicon_pos;
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
drawsubpic(
cross_pos,
[24,24],
g_cross_spr,
[72/128,0],
[0.1875, 0.1875],
[1,1,1],
1,
DRAWFLAG_NORMAL
);
if (pl.viewzoom == 1) {
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
drawsubpic(
cross_pos,
[24,24],
g_cross_spr,
[72/128,0],
[0.1875, 0.1875],
[1,1,1],
1,
DRAWFLAG_NORMAL
);
} else {
cross_pos = g_hudmins + (g_hudres / 2) + [-52,-8];
drawsubpic(
cross_pos,
[104,16],
g_cross_spr,
[24/128,96/128],
[104/128, 16/128],
[1,1,1],
1,
DRAWFLAG_NORMAL
);
}
HUD_DrawAmmo1();
HUD_DrawAmmo2();

View File

@ -142,13 +142,22 @@ void w_egon_primary(player pl)
sound(pl, CHAN_WEAPON, "weapons/egon_windup2.wav", 1, ATTN_NORM, 100, 0);
#endif
pl.mode_tempstate = 1;
Weapons_ViewPunchAngle(pl, [-5,0,0]);
Weapons_ViewAnimation(pl, EGON_ALTFIREON);
//Weapons_ViewPunchAngle(pl, [-5,0,0]);
int r = (float)input_sequence % 2;
if (r) {
Weapons_ViewAnimation(pl, EGON_FIRE3);
} else {
Weapons_ViewAnimation(pl, EGON_FIRE4);
}
pl.w_idle_next = 1.5f;
} else if not (pl.w_idle_next > 0.0f) {
/* wait 3 seconds (idle next) */
if (pl.mode_tempstate == 1) {
Weapons_ViewAnimation(pl, EGON_ALTFIRECYCLE);
if (r) {
Weapons_ViewAnimation(pl, EGON_FIRE3);
} else {
Weapons_ViewAnimation(pl, EGON_FIRE4);
}
#ifdef SERVER
sound(pl, CHAN_WEAPON, "weapons/egon_run3.wav", 1, ATTN_NORM, 100);
#endif
@ -173,13 +182,14 @@ void w_egon_release(player pl)
sound(pl, CHAN_WEAPON, "weapons/egon_off1.wav", 1, ATTN_NORM, 100, 0);
#endif
pl.mode_tempstate = 3;
Weapons_ViewPunchAngle(pl, [-2,0,0]);
//Weapons_ViewPunchAngle(pl, [-2,0,0]);
}
pl.gflags &= ~GF_EGONBEAM;
if (pl.mode_tempstate == 3) {
Weapons_ViewAnimation(pl, EGON_ALTFIREOFF);
/* This is hack that is unwise for custom content, but it needs to terminate. */
Weapons_ViewAnimation(pl, EGON_FIRE1);
pl.w_idle_next = 1.0f;
pl.w_attack_next = 1.1f;
pl.mode_tempstate = 0;

View File

@ -171,11 +171,13 @@ w_mp5_primary(player pl)
pl.mp5_mag--;
/* Actual firing */
int r = (float)input_sequence % 2;
if (r) {
int r = (float)input_sequence % 3;
if (r == 0) {
Weapons_ViewAnimation(pl, MP5_FIRE1);
} else {
} else if (r = 2) {
Weapons_ViewAnimation(pl, MP5_FIRE2);
} else {
Weapons_ViewAnimation(pl, MP5_FIRE3);
}
Weapons_ViewPunchAngle(pl, [-2,0,0]);
@ -329,7 +331,7 @@ w_mp5_crosshair(player pl)
cross_pos,
[24,24],
g_cross_spr,
[24/128,48/128],
[0,48/128],
[0.1875, 0.1875],
[1,1,1],
1.0f,

View File

@ -261,16 +261,30 @@ w_python_crosshair(player pl)
vector aicon_pos;
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
drawsubpic(
cross_pos,
[24,24],
g_cross_spr,
[48/128,0],
[0.1875, 0.1875],
[1,1,1],
1,
DRAWFLAG_NORMAL
);
if (pl.viewzoom == 1) {
drawsubpic(
cross_pos,
[24,24],
g_cross_spr,
[48/128,0],
[0.1875, 0.1875],
[1,1,1],
1,
DRAWFLAG_NORMAL
);
} else {
drawsubpic(
cross_pos,
[24,24],
g_cross_spr,
[96/128,0],
[0.1875, 0.1875],
[1,1,1],
1,
DRAWFLAG_NORMAL
);
}
HUD_DrawAmmo1();
HUD_DrawAmmo2();

View File

@ -275,6 +275,7 @@ void w_rpg_hud(player pl)
{
#ifdef CLIENT
vector cross_pos;
vector laser_pos;
vector aicon_pos;
/* crosshair/laser */
@ -287,9 +288,11 @@ void w_rpg_hud(player pl)
lerp = Math_Lerp(18,6, trace_fraction);
jitter[0] = (random(0,2) - 2) * (1 - trace_fraction);
jitter[1] = (random(0,2) - 2) * (1 - trace_fraction);
cross_pos = g_hudmins + (g_hudres / 2) + ([-lerp,-lerp] / 2);
laser_pos = g_hudmins + (g_hudres / 2) + ([-lerp,-lerp] / 2);
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
drawsubpic(
cross_pos + jitter,
laser_pos + jitter,
[lerp,lerp],
g_laser_spr,
[0,0],
@ -298,16 +301,27 @@ void w_rpg_hud(player pl)
1.0f,
DRAWFLAG_ADDITIVE
);
drawsubpic(
cross_pos,
[24,24],
g_cross_spr,
[24/128,48/128],
[0.1875, 0.1875],
[1,1,1],
1.0f,
DRAWFLAG_NORMAL
);
} else {
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
drawsubpic(
cross_pos,
[24,24],
g_cross_spr,
[0,0],
[24/128,48/128],
[0.1875, 0.1875],
[1,1,1],
1,
1.0f,
DRAWFLAG_NORMAL
);
}