Marco Cawthorne
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15fa5a8f12
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Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
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2022-11-08 19:49:53 -08:00 |
Marco Cawthorne
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be16666be8
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Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid.
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2022-08-30 16:02:56 -07:00 |
Marco Cawthorne
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d15d83faa5
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Go over all major classes to fix precaches.
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2022-06-01 17:40:41 -07:00 |
Marco Cawthorne
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fef95603e7
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Clean up some of the monster code, document and simplify viewmodel bob code.
Just general cleanups.
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2022-04-26 11:23:21 -07:00 |
Marco Cawthorne
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4cda2628e6
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Extend FX_GibHuman with a dir (euler) and force parameter.
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2022-04-05 20:46:11 -07:00 |
Marco Cawthorne
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0293f9a441
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Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
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2022-03-13 16:57:51 -07:00 |
Marco Cawthorne
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149693c735
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Delete some junk left-over lines in some decorative NPCs
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2021-09-30 23:32:07 +02:00 |
Marco Cawthorne
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c8a493fb00
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
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2021-09-16 17:36:03 +02:00 |
Marco Cawthorne
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |