Commit Graph

277 Commits

Author SHA1 Message Date
Marco Cawthorne fb11cb5f8f
Remove the timer hacks I did when I was figuring out the timing
problem
2021-09-15 22:59:53 +02:00
Marco Cawthorne 3c040996c7
Remove input_sequence definition. 2021-09-15 22:45:46 +02:00
Marco Cawthorne 724caae659
monster_scientist: Don't do pain sound when we're already dead. 2021-09-12 00:20:09 +02:00
Marco Cawthorne d042bd0233
Added more distant sound shader stuff, because those rock. 2021-09-12 00:14:03 +02:00
Marco Cawthorne aa58233974
Spawns: Use setorigin_safe() 2021-09-12 00:13:49 +02:00
Marco Cawthorne bd84d76685
Animation jitter fix for players. 2021-09-08 20:16:32 +02:00
Marco Cawthorne 4a68156699
Sound: Add fx.explosion_dist definition for some low-freq bass. 2021-09-02 10:11:37 +02:00
Marco Cawthorne 8535399f7b
Update WEAPON_EGON to work with .predraw instead of CBaseFX (deprecated)
which will allow for streamlined weapon visuals for first and thirdperson
modes.
2021-09-02 09:40:47 +02:00
Marco Cawthorne 75b3ccd3a9 Add install_from_cd_goty.sh for users with the GOTY CD. However this one requires WINE. 2021-08-30 17:07:03 +02:00
Marco Cawthorne 84b8e583ca WEAPON_EGON: Fix jerky animation on idle. 2021-08-29 23:01:19 +02:00
Marco Cawthorne 7f9f3c7d9a Tweak reload-timers in case we got a race condition between think and
input.
2021-08-29 20:01:58 +02:00
Marco Cawthorne 8d1f3d8412 HUD: Make armor display appear from bottom to top. 2021-08-29 19:43:09 +02:00
Marco Cawthorne 280484600d #ifdef out the GAUSS beam to VALVE so other mods compile better. 2021-08-29 18:28:49 +02:00
Marco Cawthorne 4635b900c6 WEAPON_EGON: Make the beam visible across the network. 2021-08-29 18:23:52 +02:00
Marco Cawthorne 94523a060f Clean leftover reference of TRAIL_GAUSSBEAM 2021-08-29 17:53:40 +02:00
Marco Cawthorne 24d7388580 WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
fixing beams and things.
2021-08-29 17:45:33 +02:00
Marco Cawthorne 3ae7cda228 install_from_cd.sh: Add CD audio ripping functionality 2021-08-29 15:43:25 +02:00
Marco Cawthorne 4f8c9ff3db Menu: Enable model preview.
Gamerules: Remove redundant game-rule check.
2021-08-29 13:26:37 +02:00
Marco Cawthorne 8fb85a9b1e Menu-FN needs a higher FTE requirement to compile now 2021-08-12 12:37:25 +02:00
Marco Cawthorne ddf8a8c39b Define the LOGO_AVI and LOGO_STATIC materials 2021-08-08 14:07:02 +02:00
Marco Cawthorne 634b212542 Add gfx/loading material wrapper 2021-08-02 22:42:52 +02:00
Marco Cawthorne dc87ff1bcd Add note regarding custom games 2021-08-01 12:12:26 +02:00
Marco Cawthorne 5d44660dfa Gamerules: ifdef the VALVE specific bits. 2021-08-01 11:21:58 +02:00
Marco Cawthorne c45b7e2b62 Gamerules: Fraglimit now being respected, also registering mp_timelimit and
mp_fraglimit officially.
2021-08-01 11:01:54 +02:00
Marco Cawthorne ed71d7a97a Add decoupled viewmodel effects 2021-08-01 08:54:52 +02:00
Marco Cawthorne 4278d1fd61 Tweak the explosion effect to be a bit bigger, with sparks and stuff 2021-07-19 13:43:25 +02:00
Marco Cawthorne 141d012e9b Add font definition files for the new Font_LoadFont() function in Nuclide 2021-06-26 21:46:27 +02:00
Marco Cawthorne fdb258af2e Run Physics_Run() directly instead of PMove_Run(), which will be removed
eventually.
2021-06-18 09:27:27 +02:00
Marco Cawthorne ea81900eba README: Put emphasis on the fact that Singleplayer is in fact, NOT playable just yet 2021-06-09 15:50:15 +02:00
Marco Cawthorne 8f051dd406 Updated the game-specific PMove code to be part of our player class 2021-06-08 15:31:21 +02:00
Marco Cawthorne a2602bb131 Fix for WEAPON_GAUSS not displaying the draw animation 2021-05-29 12:46:32 +02:00
Marco Cawthorne 6484cf0ff9 Compile a menu.dat for FreeHL with GAME_DIR set to "valve" 2021-05-28 19:36:21 +02:00
Marco Cawthorne d7293c8871 Client: Separate flashlight code from player.qc. 2021-05-22 20:36:55 +02:00
Marco Cawthorne 66e375f117 item_weaponbox: Support for GEARBOX ammo types 2021-05-22 20:26:53 +02:00
Marco Cawthorne f9aa283592 Weapons: Add weapon reload timers. 2021-05-22 16:41:21 +02:00
Marco Cawthorne 4c4be5946c Gamerules: When the player dies, the WEAPON_SATCHEL items will detonate
with him.
2021-05-22 16:41:07 +02:00
Marco Cawthorne 8dd9fad771 README.md: Change freenode to libera.chat 2021-05-22 16:40:43 +02:00
Marco Cawthorne 0116364803 item_weaponbox: Don't include ITEM_SATCHEL if ammo_satchels is 0, same for other throw and
placement weapons.
2021-05-22 16:40:07 +02:00
Marco Cawthorne 692b0eb214 Add support for cl_himodels. 2021-05-20 22:59:49 +02:00
Marco Cawthorne 243b3f29bc Add support for top/bottom color on players and viewmodels.
Added weapon weights values (thanks scripts/weapons_?.txt from HL:S)
2021-05-20 16:04:11 +02:00
Marco Cawthorne 294cc00aad install_from_cd.sh: Don't download the 1107 pk3 as it no longer exists and it was empty anyway. 2021-05-19 21:03:21 +02:00
Marco Cawthorne 29c239f9f6 install_from_cd.sh: Now downloads all of the patches accumulatively 2021-05-19 17:58:22 +02:00
Marco Cawthorne 7290c631d8 Use PMove_SetSize() to get accurate bbox info. 2021-05-16 23:12:30 +02:00
Marco Cawthorne 7723261567 Fix that dead but spectating team members don't show up in the scoreboard.
Spectators already are team 0, so they wouldn't be queried here anyway!
2021-05-12 15:48:19 +02:00
Marco Cawthorne 67191ac794 WEAPON_SHOTGUN its reload sequence can now be interrupted by either primary or secondary fire 2021-05-10 13:39:32 +02:00
Marco Cawthorne 061ea05c05 Fix precache warnings for some client-side shells. Not exactly necessary
but pleases the compiler.
2021-05-10 13:25:57 +02:00
Marco Cawthorne 8878715c85 Update Animation_TimerUpdate to conform with upstream Nuclide.
Make player models run timers at the end of every predraw to ensure smooth
animation.
2021-05-10 12:24:00 +02:00
Marco Cawthorne dc378c688b Use Base its damage.qc instead of FreeHL its. Go over the BloodFX to limit
the amount of decals one blood drop spawns. Make it so that Snarks can be
shot.
2021-05-10 11:35:48 +02:00
Marco Cawthorne f43ad5d661 Shared: Inherit weapon_common from Nuclide's base game 2021-05-10 08:16:22 +02:00
Marco Cawthorne ced4cb5bf8 Simplify prediction code with the help from upstream changes. 2021-05-08 17:45:58 +02:00