Marco Cawthorne
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381412e4ba
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Gamerules: update player death sound def name
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2024-01-08 15:29:28 -08:00 |
Marco Cawthorne
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24964d27c9
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Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead
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2023-07-17 11:32:59 -07:00 |
Marco Cawthorne
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70f1ed409f
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Script definition tweaks for func_breakable behaviour/sounds
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2023-05-01 05:51:20 -07:00 |
Marco Cawthorne
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c68d2d7c60
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Tweak the UI color defaults a little.
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2023-04-03 11:16:44 -07:00 |
Marco Cawthorne
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70167ed233
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Removal of Game_Input which has been made obsolete.
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2023-01-11 17:44:32 -08:00 |
Marco Cawthorne
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bba57cb7ef
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Adjust naming against upstream.
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2022-05-11 12:51:12 -07:00 |
Marco Cawthorne
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3077b70734
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WEAPON_CROSSBOW: Don't allow explosive bolts in singleplayer.
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2022-05-01 16:47:59 -07:00 |
Marco Cawthorne
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fef95603e7
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Clean up some of the monster code, document and simplify viewmodel bob code.
Just general cleanups.
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2022-04-26 11:23:21 -07:00 |
Marco Cawthorne
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4cda2628e6
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Extend FX_GibHuman with a dir (euler) and force parameter.
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2022-04-05 20:46:11 -07:00 |
Marco Cawthorne
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0293f9a441
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Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
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2022-03-13 16:57:51 -07:00 |
Marco Cawthorne
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7723261567
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Fix that dead but spectating team members don't show up in the scoreboard.
Spectators already are team 0, so they wouldn't be queried here anyway!
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2021-05-12 15:48:19 +02:00 |
Marco Cawthorne
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |