ts/src/shared
Marco Cawthorne 3faa441fa0
Viewmodel should grab the first-person cam's position now, and use Game_Input() as that's where FreeTS overrides its input code.
2024-02-23 18:46:38 -08:00
..
weapons Some more cleanups, also fix the motd/buymenu not appearing right now. 2022-03-15 19:59:33 -07:00
ammo.h buymenu button class to struct conversion 2021-08-25 05:50:20 -04:00
ammo.qc ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides. 2022-03-03 14:13:55 -08:00
animations.h Update copyright information 2022-03-13 16:59:54 -07:00
animations.qc Rebased against the latest Nuclide commit. 2022-03-15 19:35:18 -07:00
defs.h Rebased against the latest Nuclide commit. 2022-03-15 19:35:18 -07:00
entities.h Update copyright information 2022-03-13 16:59:54 -07:00
event_custom.h crude TS dead thirdperson and respawn delay, obituary drawn at all times 2021-10-03 06:30:41 -04:00
event_custom.qc Rebased against the latest Nuclide commit. 2022-03-15 19:35:18 -07:00
event_enum.h crude TS dead thirdperson and respawn delay, obituary drawn at all times 2021-10-03 06:30:41 -04:00
flags.h Update copyright information 2022-03-13 16:59:54 -07:00
fx_impact.qc Update copyright information 2022-03-13 16:59:54 -07:00
fx_ts_explosion_grenade.qc default.cfg overhaul, TS view offset restore, robust against vid_restart, minor cleanup 2021-08-27 05:14:31 -04:00
include.src Fix compilation against latest Nuclide 2023-09-18 18:53:31 -07:00
init.h Initial contrib from blue24 2021-07-30 12:05:41 +02:00
init.qc ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides. 2022-03-03 14:13:55 -08:00
input.qc Rebased against the latest Nuclide commit. 2022-03-15 19:35:18 -07:00
inventory_logic.h muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental 2021-08-11 05:18:29 -04:00
inventory_logic.qc ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides. 2022-03-03 14:13:55 -08:00
items.h Update copyright information 2022-03-13 16:59:54 -07:00
player.h Various fixes to get it up and running again. 2024-02-19 13:11:02 -08:00
player.qc Viewmodel should grab the first-person cam's position now, and use Game_Input() as that's where FreeTS overrides its input code. 2024-02-23 18:46:38 -08:00
pmove.qc Fix compilation against latest Nuclide 2024-01-08 15:36:38 -08:00
pmove_water.qc Adjust naming against upstream. 2022-05-11 12:51:53 -07:00
powerup.h muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental 2021-08-11 05:18:29 -04:00
powerup.qc ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides. 2022-03-03 14:13:55 -08:00
precache.h Initial contrib from blue24 2021-07-30 12:05:41 +02:00
precache.qc ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides. 2022-03-03 14:13:55 -08:00
sound_pitched.h muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental 2021-08-11 05:18:29 -04:00
sound_pitched.qc Update copyright information 2022-03-13 16:59:54 -07:00
util.h Some more cleanups, also fix the motd/buymenu not appearing right now. 2022-03-15 19:59:33 -07:00
util.qc Various fixes to get it up and running again. 2024-02-19 13:11:02 -08:00
weapons.h Remove references to client/player.qc and make the codebase compile again. 2022-11-30 14:34:14 -08:00
weapons.qc Remove references to client/player.qc and make the codebase compile again. 2022-11-30 14:34:14 -08:00