.. |
weapons
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Some more cleanups, also fix the motd/buymenu not appearing right now.
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2022-03-15 19:59:33 -07:00 |
ammo.h
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buymenu button class to struct conversion
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2021-08-25 05:50:20 -04:00 |
ammo.qc
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ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides.
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2022-03-03 14:13:55 -08:00 |
animations.h
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Update copyright information
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2022-03-13 16:59:54 -07:00 |
animations.qc
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Rebased against the latest Nuclide commit.
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2022-03-15 19:35:18 -07:00 |
defs.h
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Rebased against the latest Nuclide commit.
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2022-03-15 19:35:18 -07:00 |
entities.h
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Update copyright information
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2022-03-13 16:59:54 -07:00 |
event_custom.h
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crude TS dead thirdperson and respawn delay, obituary drawn at all times
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2021-10-03 06:30:41 -04:00 |
event_custom.qc
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Rebased against the latest Nuclide commit.
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2022-03-15 19:35:18 -07:00 |
event_enum.h
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crude TS dead thirdperson and respawn delay, obituary drawn at all times
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2021-10-03 06:30:41 -04:00 |
flags.h
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Update copyright information
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2022-03-13 16:59:54 -07:00 |
fx_impact.qc
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Update copyright information
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2022-03-13 16:59:54 -07:00 |
fx_ts_explosion_grenade.qc
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default.cfg overhaul, TS view offset restore, robust against vid_restart, minor cleanup
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2021-08-27 05:14:31 -04:00 |
include.src
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Fix compilation against latest Nuclide
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2023-09-18 18:53:31 -07:00 |
init.h
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Initial contrib from blue24
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2021-07-30 12:05:41 +02:00 |
init.qc
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ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides.
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2022-03-03 14:13:55 -08:00 |
input.qc
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Rebased against the latest Nuclide commit.
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2022-03-15 19:35:18 -07:00 |
inventory_logic.h
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muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental
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2021-08-11 05:18:29 -04:00 |
inventory_logic.qc
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ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides.
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2022-03-03 14:13:55 -08:00 |
items.h
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Update copyright information
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2022-03-13 16:59:54 -07:00 |
player.h
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Various fixes to get it up and running again.
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2024-02-19 13:11:02 -08:00 |
player.qc
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Viewmodel should grab the first-person cam's position now, and use Game_Input() as that's where FreeTS overrides its input code.
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2024-02-23 18:46:38 -08:00 |
pmove.qc
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Fix compilation against latest Nuclide
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2024-01-08 15:36:38 -08:00 |
pmove_water.qc
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Adjust naming against upstream.
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2022-05-11 12:51:53 -07:00 |
powerup.h
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muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental
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2021-08-11 05:18:29 -04:00 |
powerup.qc
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ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides.
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2022-03-03 14:13:55 -08:00 |
precache.h
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Initial contrib from blue24
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2021-07-30 12:05:41 +02:00 |
precache.qc
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ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides.
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2022-03-03 14:13:55 -08:00 |
sound_pitched.h
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muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental
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2021-08-11 05:18:29 -04:00 |
sound_pitched.qc
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Update copyright information
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2022-03-13 16:59:54 -07:00 |
util.h
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Some more cleanups, also fix the motd/buymenu not appearing right now.
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2022-03-15 19:59:33 -07:00 |
util.qc
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Various fixes to get it up and running again.
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2024-02-19 13:11:02 -08:00 |
weapons.h
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Remove references to client/player.qc and make the codebase compile again.
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2022-11-30 14:34:14 -08:00 |
weapons.qc
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Remove references to client/player.qc and make the codebase compile again.
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2022-11-30 14:34:14 -08:00 |