Commit Graph

13 Commits

Author SHA1 Message Date
Christopher Dawalt 93afe06108 predicted viewkickback, no random, change firemode prediction, general cleanup 2021-10-02 05:05:06 -04:00
Christopher Dawalt f72f98c46e Simple and extravagant prediction demos for useItems 2021-09-28 06:51:21 -04:00
Christopher Dawalt d674fa4c14 default.cfg overhaul, TS view offset restore, robust against vid_restart, minor cleanup 2021-08-27 05:14:31 -04:00
Christopher Dawalt b8fd0a0f6f scope zoom, stunt dot, ammo counters more responsive under net latency, HUD order more sensible, forced origin no longer default 2021-08-20 20:20:35 -04:00
Christopher Dawalt 6ba566a616 networked random vm sequences, view.qc reorganization, one-frame-off laser/flashlight fixed, akimbo muzzleflash and shell eject setup/idea 2021-08-14 05:16:25 -04:00
Christopher Dawalt 34ffbd54dc muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental 2021-08-11 05:18:29 -04:00
Christopher Dawalt bfafbec9ad grenade and ejected shell entity, unused FX cleanup, texture hit sounds restored, network issue noticed 2021-08-10 09:14:46 -04:00
Christopher Dawalt 0af2292d70 pitchsound out of order fix and vgui rename + cleanup minor 2021-08-07 18:01:24 -04:00
Christopher Dawalt 42a97f73d3 Major weapons cleanup and default pitched sound support 2021-08-07 06:05:46 -04:00
Christopher Dawalt 45b8c241b3 Old tap detect restore, misc cleanup 2021-08-03 06:37:40 -04:00
Christopher Dawalt c3329b3e73 last timer var fix, no pain flash on death 2021-07-31 05:53:41 -04:00
Marco Cawthorne d528573453 Introduce SoundPitched_Send() as a way to bypass protocol limits, let blue
handle the other guns and applications. Probably warrants a rename to be
specific to weapons.
2021-07-30 14:58:16 +02:00
Marco Cawthorne 8f453b9e1d Initial contrib from blue24 2021-07-30 12:05:41 +02:00