Christopher Dawalt
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93afe06108
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predicted viewkickback, no random, change firemode prediction, general cleanup
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2021-10-02 05:05:06 -04:00 |
Christopher Dawalt
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f72f98c46e
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Simple and extravagant prediction demos for useItems
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2021-09-28 06:51:21 -04:00 |
Christopher Dawalt
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d674fa4c14
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default.cfg overhaul, TS view offset restore, robust against vid_restart, minor cleanup
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2021-08-27 05:14:31 -04:00 |
Christopher Dawalt
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b8fd0a0f6f
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scope zoom, stunt dot, ammo counters more responsive under net latency, HUD order more sensible, forced origin no longer default
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2021-08-20 20:20:35 -04:00 |
Christopher Dawalt
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6ba566a616
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networked random vm sequences, view.qc reorganization, one-frame-off laser/flashlight fixed, akimbo muzzleflash and shell eject setup/idea
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2021-08-14 05:16:25 -04:00 |
Christopher Dawalt
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34ffbd54dc
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muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental
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2021-08-11 05:18:29 -04:00 |
Christopher Dawalt
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bfafbec9ad
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grenade and ejected shell entity, unused FX cleanup, texture hit sounds restored, network issue noticed
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2021-08-10 09:14:46 -04:00 |
Christopher Dawalt
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0af2292d70
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pitchsound out of order fix and vgui rename + cleanup minor
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2021-08-07 18:01:24 -04:00 |
Christopher Dawalt
|
42a97f73d3
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Major weapons cleanup and default pitched sound support
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2021-08-07 06:05:46 -04:00 |
Christopher Dawalt
|
45b8c241b3
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Old tap detect restore, misc cleanup
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2021-08-03 06:37:40 -04:00 |
Christopher Dawalt
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c3329b3e73
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last timer var fix, no pain flash on death
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2021-07-31 05:53:41 -04:00 |
Marco Cawthorne
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d528573453
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Introduce SoundPitched_Send() as a way to bypass protocol limits, let blue
handle the other guns and applications. Probably warrants a rename to be
specific to weapons.
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2021-07-30 14:58:16 +02:00 |
Marco Cawthorne
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8f453b9e1d
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Initial contrib from blue24
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2021-07-30 12:05:41 +02:00 |