Commit Graph

14 Commits

Author SHA1 Message Date
Xylemon c401ab9828 WEAPON_MEDKIT: Almost feature complete, lacking poison and just damages once 2023-01-18 20:41:25 -08:00
Marco Cawthorne 8cf8cab514
Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
2023-01-18 17:04:46 -08:00
Xylemon 8432bbfd0e Add missing sounds for RPG, Incendiary Cannon, and Tranq 2023-01-18 14:00:13 -08:00
Marco Cawthorne 5bd24517c3
Added basic sounds to WEAPON_DBS and WEAPON_SBS 2023-01-18 00:05:19 -08:00
Xylemon 2db9152e1b Railgun now fully works, just needs visual fluff. Nailgun now uses modern crosshair approach 2023-01-17 16:44:48 -08:00
Preston Thompson 187035c186 w_autorifle: add primary fire functionality
default.cfg: rename FreeTF hostname to FreeTFC
2022-12-31 16:52:00 -08:00
Preston Thompson 938d67443d w_nailgun: add primary sound, add hit effects and decal, adjust missile start position and velocity
weapons_tfc.sndshd: add nailgun fire sound

vgui_chooseteam.qc: fix bug where class selection menu doesn't hide after picking a class

mark install_patches.sh as executable
2022-12-31 13:43:37 -08:00
Marco Cawthorne e3c7d8a1a2
Make our sentry class use soundDefs 2022-08-05 14:25:01 -07:00
Marco Cawthorne cc9868b27b
item_healthkit: basic implementation 2022-07-10 15:54:25 -07:00
Marco Cawthorne ba883ac321
item_armor: add soundDef for pickup sound 2022-07-10 14:46:53 -07:00
Marco Cawthorne fad9e10a95
Added some primitive building commands for the engineer... 2022-07-09 21:51:31 -07:00
Marco Cawthorne ffc68d32c4
Server: Add jumping sound to the players 2022-07-09 17:29:07 -07:00
Marco Cawthorne a40ae10035
Server: Add the missing player death sounds we all know and love. 2022-07-09 16:53:51 -07:00
Marco Cawthorne b9fe8220a9 Rename data.pk3dir to zpak001.pk3dir 2021-03-08 12:09:37 +01:00