Client: Include ammo notify routines.
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@ -0,0 +1,85 @@
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#define AMMO_COUNT 4
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string g_ammo_spr;
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typedef struct
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{
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float alpha;
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int count;
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} ammonote_t;
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ammonote_t g_ammonotify[AMMO_COUNT];
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vector g_ammotype[AMMO_COUNT] = {
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[120/256, 72/128], // rockets (valve's rocket)
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[0/256, 72/128], // nails (valve's pistol)
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[0/256, 96/128], // cells (valve's uranium)
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[72/256, 72/128], // shells
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};
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void
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HUD_AmmoNotify_Init(void)
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{
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g_ammo_spr = spriteframe("sprites/640hud7.spr", 0, 0.0f);
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}
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void
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HUD_AmmoNotify_Draw(vector startpos)
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{
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vector pos = startpos;
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for (int i = 0; i < AMMO_COUNT; i++) {
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vector srcpos;
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float a;
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/* make sure we skip any faded entries, and also null them */
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if (g_ammonotify[i].alpha <= 0.0f) {
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g_ammonotify[i].count = 0;
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continue;
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}
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/* let's get the src img pos for our type */
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srcpos = g_ammotype[i];
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a = bound(0, g_ammonotify[i].alpha, 1.0);
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drawsubpic(pos,
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[24,24],
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g_ammo_spr,
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srcpos,
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[24/256, 24/128],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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drawfont = Font_GetID(FONT_20);
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string txt = sprintf("%i", g_ammonotify[i].count);
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float offs = stringwidth(txt, FALSE, [20,20]);
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drawstring(pos + [-offs - 8,4], sprintf("%i", g_ammonotify[i].count), [20,20], g_hud_color, a, DRAWFLAG_ADDITIVE);
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g_ammonotify[i].alpha -= (clframetime * 0.5);
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pos -= [0, 32]; /* go up a notch */
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}
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}
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void
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HUD_AmmoNotify_Insert(int type, int count)
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{
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if (count <= 0)
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return;
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g_ammonotify[type].count += count;
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g_ammonotify[type].alpha = 2.5f;
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}
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/* called whenever we should check for pickup updates */
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void
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HUD_AmmoNotify_Check(player pl)
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{
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HUD_AmmoNotify_Insert(0, pl.m_iAmmoRockets - pl.m_iAmmoRockets_net);
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HUD_AmmoNotify_Insert(1, pl.m_iAmmoNails - pl.m_iAmmoNails_net);
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HUD_AmmoNotify_Insert(2, pl.m_iAmmoCells - pl.m_iAmmoCells_net);
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HUD_AmmoNotify_Insert(3, pl.m_iAmmoShells - pl.m_iAmmoShells_net);
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}
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@ -31,6 +31,7 @@ entities.qc
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../../../valve/src/client/viewmodel.qc
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../../../valve/src/client/viewmodel.qc
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../../../valve/src/client/view.qc
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../../../valve/src/client/view.qc
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../../../valve/src/client/obituary.qc
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../../../valve/src/client/obituary.qc
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hud_ammonotify.qc
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../../../valve/src/client/hud.qc
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../../../valve/src/client/hud.qc
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../../../valve/src/client/hud_weaponselect.qc
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../../../valve/src/client/hud_weaponselect.qc
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../../../valve/src/client/scoreboard.qc
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../../../valve/src/client/scoreboard.qc
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@ -98,6 +98,7 @@ class player:base_player
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#ifdef CLIENT
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#ifdef CLIENT
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void Weapons_AmmoUpdate(entity);
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void Weapons_AmmoUpdate(entity);
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void HUD_AmmoNotify_Check(player);
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/*
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/*
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=================
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=================
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player::ReceiveEntity
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player::ReceiveEntity
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@ -143,6 +144,7 @@ player::ReceiveEntity(float new, float fl)
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Weapons_AmmoUpdate(this);
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Weapons_AmmoUpdate(this);
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setorigin(this, origin);
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setorigin(this, origin);
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HUD_AmmoNotify_Check(this);
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}
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}
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/*
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/*
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