Xylemon
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dd6d0804c0
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monster_scientist: now respects properly sh_scimax and works with sh_scispeed again, gave him poison attack more true to the original, respects more gamemodes, updated some functions to use newer API calls, thanks to eukara for his help, teaching, and patience with this stuff
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2023-04-24 21:49:41 -07:00 |
Xylemon
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e5c2636fb6
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monster_scientist: rebased off latest in FreeHL, should clean up and inherit most of these functions, but this will do for now
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2023-04-23 04:12:00 -07:00 |
Marco Cawthorne
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1388bc53f5
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monster_scientist: Fix them not bleeding.
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2022-08-26 15:51:24 -07:00 |
Marco Cawthorne
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6b4c63965c
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monster_scientist: Death check was wrong. oops.
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2022-08-05 19:12:54 -07:00 |
Marco Cawthorne
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fefc95108f
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monster_scientist: Make use of the new NSMonster APIs
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2022-07-25 09:16:52 -07:00 |
Marco Cawthorne
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04ac41346f
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monster_scientist: Fix a fuckup of me having shifted code around a couple of times which results in WORLD going insane.
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2022-07-14 18:17:11 -07:00 |
Marco Cawthorne
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fbb2df4b6e
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Some more work done on the gamemodes. Team modes + standard hunt is now implemented but not quite tested. Still needs 'changeteam' cmd etc.
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2022-07-14 17:58:08 -07:00 |
Marco Cawthorne
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08383e1d90
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monster_scientist fixes.
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2022-07-07 09:10:44 -07:00 |
Marco Cawthorne
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5d44353a29
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 14:59:22 -07:00 |
Marco Cawthorne
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82839c06ce
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Rename SHMultiplayerRules to HLGameRules to avoid clashes with FreeHL's weapon code.
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2022-05-01 17:01:07 -07:00 |
Marco Cawthorne
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ccfd887e7c
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monster_scientist: Fix the Pain() calling animations post-death
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2022-04-23 22:04:34 -07:00 |
Marco Cawthorne
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f8fae52db8
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Update copyright information
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2022-03-13 16:55:48 -07:00 |
Marco Cawthorne
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3cd5af1d19
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monster_scientist: Add FallNoise()
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2021-09-17 00:43:12 +02:00 |
Marco Cawthorne
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271bddb2db
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
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2021-09-16 18:43:09 +02:00 |
Marco Cawthorne
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3ddf61988f
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monster_scientist: Don't trigger pain sound when we're already dead.
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2021-09-12 00:19:47 +02:00 |
Marco Cawthorne
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92bf9615ad
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monster_scientist: Call WarnAllies() when death happens and stuff.
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2021-08-13 21:33:38 +02:00 |
Marco Cawthorne
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227f9ad13b
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Shared: Inherit weapon_common and input from Nuclide's base game.
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2021-05-10 08:19:33 +02:00 |
Marco Cawthorne
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7124ce1005
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monster_scientist: Force health reset on health and base_health... that's
a bug. We need to backtrace that some time.
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2021-03-24 07:54:14 +01:00 |
Marco Cawthorne
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1b57acb5b7
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monster_scientist: Change attack to default to 0 (mistake on my part) and
fix the respawn timer.
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2021-03-12 00:13:54 +01:00 |
Marco Cawthorne
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a3ef032823
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 11:11:06 +01:00 |