Xylemon
4aca5e6540
Gamemodes:
...
- Madness now fully reimplemented
- Standard and Stealth hunting now finished
- New gamemode Invasion, where scientists work together to kill off all players (WIP)
Major thanks to @eukara for his help, time, and patienece
2023-04-24 22:05:17 -07:00
Xylemon
d1ad61a2f5
Rename sv_realistic back to sh_realistic for compat, and create an alias to sv_gamemode
...
Some clean up to the mess I left in gamerules.h by accident
Preview of a new gamemode, Invasion
2023-04-24 04:02:49 -07:00
Xylemon
181090b701
Insanity is now fully reimplemented
2023-04-23 04:05:45 -07:00
Marco Cawthorne
fbb2df4b6e
Some more work done on the gamemodes. Team modes + standard hunt is now implemented but not quite tested. Still needs 'changeteam' cmd etc.
2022-07-14 17:58:08 -07:00
Marco Cawthorne
eda8140127
Server: Add stubs for game-mode seperation
2022-07-13 22:58:58 -07:00
Marco Cawthorne
82839c06ce
Rename SHMultiplayerRules to HLGameRules to avoid clashes with FreeHL's weapon code.
2022-05-01 17:01:07 -07:00
Marco Cawthorne
f8fae52db8
Update copyright information
2022-03-13 16:55:48 -07:00
Marco Cawthorne
a005f5b45a
Client: Enable the damage/item notifications from Half-Life. Use the new corpse stuff.
2021-12-17 18:24:04 -08:00
Marco Cawthorne
f1c4646451
Simplify prediction code with the help from upstream SDK changes.
2021-05-08 17:48:03 +02:00
Marco Cawthorne
a3ef032823
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 11:11:06 +01:00