Marco Cawthorne
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1441f62ed6
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Rebuild against FreeHL Develop
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2023-07-27 23:26:57 -07:00 |
Marco Cawthorne
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66e079569c
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Remove references to client/player.qc.
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2022-11-30 14:31:25 -08:00 |
Marco Cawthorne
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8b138494c8
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player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
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2022-08-09 09:33:09 -07:00 |
Marco Cawthorne
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023eccce5f
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Clean up our player enumflags.
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2022-08-07 14:15:14 -07:00 |
Marco Cawthorne
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3243ca22ef
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Adjust naming against upstream.
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2022-05-11 12:52:13 -07:00 |
Marco Cawthorne
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a7903a585e
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Implement IsMultiplayer() into HLGameRules class.
Improve player networking
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2022-05-01 17:04:38 -07:00 |
Marco Cawthorne
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b35897d414
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Update copyright information
Remove pmodel attributes from the player class.
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2022-03-13 17:01:49 -07:00 |
Marco Cawthorne
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63e545bb61
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Client: Enable the damage/item notifications from Half-Life.
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2021-12-17 18:23:40 -08:00 |
Marco Cawthorne
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ef3498d83c
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Client: Include ammo notify routines.
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2021-12-16 17:21:34 -08:00 |
Marco Cawthorne
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9e056a52ae
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Remove input_sequence definition.
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2021-09-15 22:46:18 +02:00 |
Marco Cawthorne
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bced0e1ab3
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Update player.h definition from ANGLES_Z to COLORMAP
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2021-05-20 16:06:27 +02:00 |
Marco Cawthorne
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b7ab9b56e2
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Shared: Inherit weapon_common from Nuclide's base game.
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2021-05-10 08:19:12 +02:00 |
Marco Cawthorne
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317a7e28b5
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Simplify prediction code with the help from upstream SDK changes.
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2021-05-08 17:47:46 +02:00 |
Marco Cawthorne
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b2f8e2cca6
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Fix the code to compile against the latest Nuclide SDK
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2021-05-07 13:35:55 +02:00 |
Marco Cawthorne
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2e5cbd27e5
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Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
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2021-03-31 13:44:20 +02:00 |
Marco Cawthorne
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e26c38718a
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 11:58:43 +01:00 |