Commit Graph

52 Commits

Author SHA1 Message Date
Xylemon bda968d51f Map preview images 2023-10-27 19:51:26 -07:00
Marco Cawthorne 1c8d991256
WEAPON_FLAMETHROWER: tweak the flame a bit 2023-10-23 00:19:18 -07:00
Xylemon 563ff31095 Waypoints for all official DM maps 2023-10-23 00:13:56 -07:00
Marco Cawthorne 01653bfd42
Bobbing + Player animations working again 2023-10-22 23:38:07 -07:00
Marco Cawthorne f3e07377b3
Remove view.qc and modelevent.qc 2023-10-12 14:43:04 -07:00
Marco Cawthorne e0586ca2e9
Rebuild against FreeHL Develop 2023-07-27 23:26:21 -07:00
Marco Cawthorne 005f818021
Merge branch 'master' of github.com:eukara/freehunger
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2023-02-12 13:08:09 -08:00
Marco Cawthorne 6f0d0e5dd1
Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:57:49 -08:00
Marco Cawthorne 4612789882
add instructions.txt file 2023-02-08 16:32:12 -08:00
Xylemon c63102b249 Fixed healthkit check, Hide should now be Disappear 2023-01-17 12:49:50 -08:00
Marco Cawthorne 05f127c249
Removal of Game_Input which has been made obsolete. 2023-01-11 17:45:21 -08:00
Marco Cawthorne 9a5c50a90d
Remove obsolete includes. 2023-01-08 13:36:27 -08:00
Marco Cawthorne 935f743d15
Remove references to client/player.qc. 2022-11-30 14:30:52 -08:00
Marco Cawthorne c2b3c3c364
Set pragma target fte_5768 2022-08-22 23:26:46 -07:00
Marco Cawthorne bf9ab93ec2
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself 2022-08-09 09:33:01 -07:00
Marco Cawthorne 6762b32faf
Clean up our player enumflags. 2022-08-07 14:15:07 -07:00
Marco Cawthorne d4fd6dfcf5
Remove inclusion of rules.qc and pmove_water.qc 2022-08-05 11:08:39 -07:00
Marco Cawthorne 720acab116
Remove mention of GS_RENDERFX. 2022-07-07 09:14:37 -07:00
Marco Cawthorne b587d609ac
Adjust naming against upstream. 2022-05-11 12:52:05 -07:00
Marco Cawthorne 66ded4a6e4
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 15:01:48 -07:00
Marco Cawthorne 7ed50ada4a
Improve player networking-culling 2022-05-01 17:04:20 -07:00
Marco Cawthorne b05e82082f
Server: unreference player.h 2022-04-25 13:36:08 -07:00
Marco Cawthorne f5e36f0cb8
.touch fixes. 2022-04-03 14:08:30 -07:00
Marco Cawthorne 02287fee0b
Rebased against the latest Nuclide commit. 2022-03-15 19:35:32 -07:00
Xylemon cadadedc72 Xylemon here, glad to finally be commiting here!
Changelog:

Improved Glock/Silencer animation logic
All weapons that should have shell ejection now do
Added simple logic for different scope colors for each sniper rifle
Updated weapon API to match current spec (Flamethrower now uses NSProjectile, fixed ammo detection, etc)
Made RPG inherit all duplicate HL functions
Added weapon weights and types for bots
New notification API forked to account for TH weapons/ammo
Updated copyright notices and added some additional info to the README
2022-03-15 00:48:01 -07:00
Marco Cawthorne 6fc17211c5
Update copyright information
Remove pmodel attributes from the player class.
2022-03-13 17:01:37 -07:00
Marco Cawthorne 59e4a7d3a8
Remove inclusion of gs-entbase/server/defs.h 2022-01-20 16:24:50 -08:00
Marco Cawthorne 1bf5dc9924
Client: Enable the damage/item notifications from Half-Life. 2021-12-17 18:23:15 -08:00
Marco Cawthorne f6290ab4a3
Client: Include ammo notify routines. 2021-12-16 17:21:06 -08:00
Marco Cawthorne 6c3ed09158
Include fx_corpse.qc 2021-12-13 12:58:53 -08:00
Marco Cawthorne 2cd6f34003
Client: Include FreeHL's damage.qc. 2021-10-21 23:32:45 +02:00
Marco Cawthorne bf36a8f5c0
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart 2021-10-06 22:02:04 +02:00
Marco Cawthorne c7f99fc00a
Use GetSpawnX() methods instead of peeking into some attribute that
may change.
2021-09-16 18:40:56 +02:00
Marco Cawthorne ae5d4d7ca7
Remove input_sequence definition. 2021-09-15 22:46:04 +02:00
Marco Cawthorne 1d5243fdc3 Update include.src against valve/src 2021-08-29 17:46:20 +02:00
Marco Cawthorne 1bc45157d1 Inherit valve/src's viewmodel effects 2021-08-01 08:55:47 +02:00
Marco Cawthorne 7f1c100e3a Include flashlight.qc from FreeHL 2021-05-22 20:42:43 +02:00
Marco Cawthorne 7ca62e5d56 Update player.h definition from ANGLES_Z to COLORMAP 2021-05-20 16:05:16 +02:00
Marco Cawthorne 80d4c59bc6 Use PMove_SetSize() to get accurate bbox info. 2021-05-16 23:13:10 +02:00
Marco Cawthorne ba667c8d1c Use Base its damage.qc instead of FreeHL its. 2021-05-10 11:36:35 +02:00
Marco Cawthorne 747fdd838d Shared: Inherit weapon_common from Nuclide's base game. 2021-05-10 08:18:06 +02:00
Marco Cawthorne 73b91819ce Simplify prediction code with the help from upstream SDK changes. 2021-05-08 17:47:02 +02:00
Marco Cawthorne 0bb992d592 Fix the code against the latest Nuclide. 2021-05-07 13:35:08 +02:00
Marco Cawthorne c7986d7d59 Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
2021-03-31 13:43:47 +02:00
Marco Cawthorne f13ce6c910 Include draw.qc from Nuclide's base game 2021-03-17 06:27:26 +01:00
Marco Cawthorne 674f17fad3 Merged stillhungry.diff from Xylemon. 2021-03-12 00:03:09 +01:00
Marco Cawthorne 8b8b889f95 Merging hungerbetter.diff by Xylemon 2021-03-11 00:54:27 +01:00
Marco Cawthorne 77712b77a2 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-09 12:04:06 +01:00
eukara 365d9f639e
Create FUNDING.yml 2021-03-08 15:36:18 +01:00
eukara debb69d689
Update README.md 2021-03-08 12:45:05 +01:00