WEAPON_PARA: Fix recoil.
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@ -117,7 +117,7 @@ w_para_primary(player pl)
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return;
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return;
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float accuracy = Cstrike_CalculateAccuracy(pl, 70);
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float accuracy = Cstrike_CalculateAccuracy(pl, 70, 3);
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pl.para_mag--;
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pl.para_mag--;
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@ -143,7 +143,7 @@ w_para_primary(player pl)
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dmg = Skill_GetValue("plr_para_dmg", 35);
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dmg = Skill_GetValue("plr_para_dmg", 35);
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TraceAttack_SetRangeModifier(2.125);
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TraceAttack_SetRangeModifier(2.125);
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TraceAttack_SetPenetrationPower(1);
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TraceAttack_SetPenetrationPower(1);
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Cstrike_BulletRecoil_ApplyPost(pl,1);
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Cstrike_BulletRecoil_ApplyPre(pl,1);
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TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_PARA, "Impact.BigShot");
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TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_PARA, "Impact.BigShot");
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Cstrike_BulletRecoil_ApplyPost(pl,1);
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Cstrike_BulletRecoil_ApplyPost(pl,1);
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Sound_Play(pl, CHAN_WEAPON, "weapon_para.fire");
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Sound_Play(pl, CHAN_WEAPON, "weapon_para.fire");
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