From 0e8be2560b232c6a0086e63c2fadc90969329e51 Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Wed, 6 Mar 2024 21:07:29 -0800 Subject: [PATCH] WEAPON_PARA: Fix recoil. --- src/shared/w_para.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/shared/w_para.qc b/src/shared/w_para.qc index 1f0ce18..1d8af98 100644 --- a/src/shared/w_para.qc +++ b/src/shared/w_para.qc @@ -117,7 +117,7 @@ w_para_primary(player pl) return; - float accuracy = Cstrike_CalculateAccuracy(pl, 70); + float accuracy = Cstrike_CalculateAccuracy(pl, 70, 3); pl.para_mag--; @@ -143,7 +143,7 @@ w_para_primary(player pl) dmg = Skill_GetValue("plr_para_dmg", 35); TraceAttack_SetRangeModifier(2.125); TraceAttack_SetPenetrationPower(1); - Cstrike_BulletRecoil_ApplyPost(pl,1); + Cstrike_BulletRecoil_ApplyPre(pl,1); TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_PARA, "Impact.BigShot"); Cstrike_BulletRecoil_ApplyPost(pl,1); Sound_Play(pl, CHAN_WEAPON, "weapon_para.fire");