- Pacific Northwest
- https://icculus.org/~marco/
-
This is our pub and I'm the innkeeper.
- Joined on
2021-08-25
801742dd4c
Platform: add MAPINFO_PREVIEW query type to MapLibrary_GetInfo() so interfaces can get a proper preview for levels.
e67d1b0da4
Server: add cvars mp_td_dmgToWarn and mp_td_dmgToKick
25cfc4938e
game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master.
d65ab07cf1
NSProjectile: revert the default setting for the various detonate modes
a6fb7767dc
Implement cycler_weapon, cycler_wreckage, game_end, game_player_hurt, game_score, game_team_master, game_team_set, game_player_team, game_zone_player
97c2fdd778
env_smoker: Initial implementation.
01ebb973f2
env_funnel: Initial implementation.
29b6a200b8
NSProjectile: Quick support for light_color/light_radius
73bec53034
PropData: read info from Source Engine .phy files
8cd6d3967d
Shared: sanity check for when decalgroups are attempted to be placed, but not available.
b7167a553e
Shared: don't mess with sound def names when precaching them.
11deea5b3d
Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion
81a498d49e
Client: update viewmodel bone count directly after switching models, needed for getting the right attachment positions
ab9d66b2e4
BotLib: for goals and goalitem route search, use WorldSpaceCenter() and not their origin to deal with brush triggers and non-existant origins properly
9ecfafc929
Remove view.qc and modelevent.qc
211d4a6c33
entity_spritegod: start off by default.